I think lorewise it kind of kills the class to remove that debuff, we're a viper with no venoms or poisons.
I think lorewise it kind of kills the class to remove that debuff, we're a viper with no venoms or poisons.
Kinda odd on the skill name changes too.. dropping Dread and changing it to Vice.. sounds like all the Vipers are now drug addicts
Last edited by Baxcel; 07-30-2024 at 05:51 PM.
Well where is that outweighing feedback? Have you found it?Going to play devil's advocate here, but have you ever considered that the amount of feedback that advocates to keep the class as it is, is outweighted by the amount of feedback asking for change?
I'm fairly sure that none of the decisions made by SE are just a "let's try this" and are founded on numbers they have from the game, as well as other threads.
Not saying that I don't understand the concern, as we do have seen cases where changes were done and rolled back later on.
21 jobs and they feel the same, it's not even 1 major patch and a new shiny job is getting changed lmao
Hey, Square Enix, just so you know, with approximately 557,460 active players, I don't think you need to simplify more jobs to attract more players to your game.
Clearly the job remake to make it "fun" in 2 or 3 years will fix it guys dont you worry
In the meantime we can all enjoy our great watered down jobs because it's just so much fun ! /s
They want to attract sims-like gamers to play rpg games with mechanic and job design complexity? Hell no let's simplify everything
Remember relic from realm reborn and endwalker
You will know this game tries to attract what type of player
I wonder when will it reach the point of having FFXIV refugees, I certainly feel like DT has been pushing it.
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