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Ergebnis 11 bis 20 von 82
  1. #11
    Player
    Avatar von Evergrey
    Registriert seit
    Dec 2014
    Ort
    Limsa Lominsa
    Beiträge
    2.021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dunkelritter Lv 100
    Zitat Zitat von Garnix Beitrag anzeigen
    Probably would have been better to go with the initial plan and remove positionals.
    I wonder if these changes would've been added if the positionals were removed as well or if this is because they decided to listen and not remove the positionals and somehow make the job "easier" to play in a different way.
    If the latter I'd be scared whenever I see people voice feedback, as it could lead to something even worse.
    (2)

  2. #12
    Player
    Avatar von NekoNova
    Registriert seit
    Dec 2013
    Ort
    Limsa Lominsa
    Beiträge
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Beschwörer Lv 80
    Going to play devil's advocate here, but have you ever considered that the amount of feedback that advocates to keep the class as it is, is outweighted by the amount of feedback asking for change?

    I'm fairly sure that none of the decisions made by SE are just a "let's try this" and are founded on numbers they have from the game, as well as other threads.
    Not saying that I don't understand the concern, as we do have seen cases where changes were done and rolled back later on.
    (4)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  3. #13
    Player
    Avatar von ovIm
    Registriert seit
    Oct 2014
    Beiträge
    714
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Revolverklinge Lv 90
    Zitat Zitat von NekoNova Beitrag anzeigen
    Going to play devil's advocate here, but have you ever considered that the amount of feedback that advocates to keep the class as it is, is outweighted by the amount of feedback asking for change?

    I'm fairly sure that none of the decisions made by SE are just a "let's try this" and are founded on numbers they have from the game, as well as other threads.
    Not saying that I don't understand the concern, as we do have seen cases where changes were done and rolled back later on.
    While that may be, I have seen a lot of feedback "do not change it", and not even a single thread asking for easier debuff management, as that patch has now gifted to us. Granted, I don't speak Japanese, so I can't check the JP forum, but somehow I doubt the outcries for changes in Viper were that loud over there, considering there was backlash against the proposed changed from the Blogpost a few weeks ago in JP as well.
    (18)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #14
    Player
    Avatar von SacraAnima
    Registriert seit
    Feb 2021
    Beiträge
    83
    Character
    Sorren Yunakaiya
    World
    Faerie
    Main Class
    Astrologe Lv 100
    The job has barely been out a month. Gutting the singular point of upkeep and engagement in Noxious Gnash to cater to players who think it's upkeep was too difficult is an egregious example of a knee-jerk reaction. One that's coming right on the tail of them promising that they wouldn't be simplifying any more jobs. This is incredibly disappointing.
    (21)

  5. #15
    Player
    Avatar von Allegor
    Registriert seit
    Sep 2018
    Beiträge
    2.056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Weiser Lv 90
    There's some poetic irony in there about the job based on snakes not be able to poison/wound their target.
    (9)
    Zitat Zitat von Allegor Beitrag anzeigen
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #16
    Player
    Avatar von Ultrafire101
    Registriert seit
    Jul 2024
    Beiträge
    1
    Character
    Aya Murai
    World
    Jenova
    Main Class
    Maschinist Lv 100
    it feels like they're afraid of people being able to make mistakes in their rotations. it just makes me wonder why i even bothered learning how to play the job when i could have just waited for the job to play itself.
    (19)

  7. #17
    Player
    Avatar von Tunda
    Registriert seit
    Jun 2024
    Beiträge
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Schwarzmagier Lv 100
    Game is like supporting low performance people who can't learn how to rotation.. so they can feel good about their self's instead of actually play the game
    (14)

  8. #18
    Player
    Avatar von AvoSturmfaust
    Registriert seit
    Feb 2020
    Beiträge
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Zitat Zitat von ovIm Beitrag anzeigen
    No, it was not. You were actively monitoring NG to decide whether to use Dread or Steel Fangs, which made the combo starter more dynamic, and made you reference it with your Dreadwinder. To me, it was an actual fun engaging mechanic that helped keep my brain engaged in the class and the fight.

    Square Enix has no faith in their product, thats for sure. Remember when they told MCH's that they were playing it wrong, back in Heavensward? I kinda wish that mentality came back slightly. Now, all SqEx does is remove any possible friction for a class.
    You had to keep track of it twice a minute, because using Dreadwinder was anyway a dmg increase filter, so you needed to keep track of it 2x with dreadfang, thats it
    (1)

  9. #19
    Player
    Avatar von Supersnow845
    Registriert seit
    Aug 2021
    Ort
    Gridania
    Beiträge
    6.398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Gelehrter Lv 100
    Zitat Zitat von NekoNova Beitrag anzeigen
    Going to play devil's advocate here, but have you ever considered that the amount of feedback that advocates to keep the class as it is, is outweighted by the amount of feedback asking for change?

    I'm fairly sure that none of the decisions made by SE are just a "let's try this" and are founded on numbers they have from the game, as well as other threads.
    Not saying that I don't understand the concern, as we do have seen cases where changes were done and rolled back later on.
    If they have this mountain of thereotical feedback they need to start actually pointing to it or if there is threads in the forums (either side) actually doing something like linking them in their explanation of job changes because the phenomenon of “make a change nobody appears to have asked for then ask for feedback, everyone opposes the change, ignore said feedback and leave the change intact” is appearing to become way more prevalent to the general playerbase
    (20)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #20
    Player
    Avatar von TheDustyOne
    Registriert seit
    Nov 2021
    Beiträge
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Rotmagier Lv 100
    Zitat Zitat von AvoSturmfaust Beitrag anzeigen
    You had to keep track of it twice a minute, because using Dreadwinder was anyway a dmg increase filter, so you needed to keep track of it 2x with dreadfang, thats it
    And now we track it 0 times a minute, we just press the glowing button instead. The fact that Dreadwinder also affected the debuff at least had me think "alright, I just refreshed it, I'll need to wait another x seconds before I press Dreadwinder or I'll overcap".

    The fact that I could look at the lack of charges on my Dreadwinders cooldown, see that I had about 6s left on my Noxious timer, and think "alright, after this combo I need to refresh or it drops". Now I just press the glowing button and press Dreadwinder without any extra thought or care if it might have any secondary consequences.
    (13)

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