You had to keep track of it twice a minute, because using Dreadwinder was anyway a dmg increase filter, so you needed to keep track of it 2x with dreadfang, thats itNo, it was not. You were actively monitoring NG to decide whether to use Dread or Steel Fangs, which made the combo starter more dynamic, and made you reference it with your Dreadwinder. To me, it was an actual fun engaging mechanic that helped keep my brain engaged in the class and the fight.
Square Enix has no faith in their product, thats for sure. Remember when they told MCH's that they were playing it wrong, back in Heavensward? I kinda wish that mentality came back slightly. Now, all SqEx does is remove any possible friction for a class.
And now we track it 0 times a minute, we just press the glowing button instead. The fact that Dreadwinder also affected the debuff at least had me think "alright, I just refreshed it, I'll need to wait another x seconds before I press Dreadwinder or I'll overcap".
The fact that I could look at the lack of charges on my Dreadwinders cooldown, see that I had about 6s left on my Noxious timer, and think "alright, after this combo I need to refresh or it drops". Now I just press the glowing button and press Dreadwinder without any extra thought or care if it might have any secondary consequences.


I think lorewise it kind of kills the class to remove that debuff, we're a viper with no venoms or poisons.
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