They want to attract sims-like gamers to play rpg games with mechanic and job design complexity? Hell no let's simplify everything
Remember relic from realm reborn and endwalker
You will know this game tries to attract what type of player



I wonder when will it reach the point of having FFXIV refugees, I certainly feel like DT has been pushing it.


Not gonna lie probably never going to happen. The majority of this community has absolutely no backbone and will defend this company until the very end, its only the minority that truly cares about the game, the majority just accepts anything they're given and are happy that way (and even grateful), which is pathetic really because they have absolutely no standards but this is just how this game's community is



I'm just glad the positionals stayed. They listened to the feedback on that, at least. I'm not too worried about the loss of the noxious debuff. It'll still play the same.
Edit: I do sympathise with those that enjoyed the debuff management. Just putting in my 2c that I don't think I will even notice a change, but I WOULD notice the lack of positional requirements.


I wish they kept it, we went from a Viper to a Ball PythonI'm just glad the positionals stayed. They listened to the feedback on that, at least. I'm not too worried about the loss of the noxious debuff. It'll still play the same.
Edit: I do sympathise with those that enjoyed the debuff management. Just putting in my 2c that I don't think I will even notice a change, but I WOULD notice the lack of positional requirements.![]()



Not commenting on the changes because I only play Viper casual but…
The entire reason why they didn’t remove positionals was because of the heavy feedback. They write that themselves.
So I don’t agree that feedback is not listened to.
If anything it shows to give keep giving feedback.
Love how they took away the thing people said NOT to take away, but kept the thing that most people said probably SHOULD go away (Coils positionals).
Its literally ass backwards to feedback. Can they even read?
I was just liking VPR after leveling it and now it's being dumbed down even further? Cool, guess I'll have to play something else since having a single thought of optimizing your own gameplay for fun is back seated once again.
At this point 8.0 job re-designs are probably just gonna be this why should I even bother anymore? And on Savage release no less.

Kind of a bit ridiculous they didn't even bother just increasing the debuff timer first to see how people handled a small change like that. Naw, now you just get near top DPS for turning your brain off.
I doubt anything will come of it, but I can't believe this is what pulled me onto the forums. For any job to be interesting, there needs to be some semblance of a difference between the skill floor and skill ceiling. Now, everything should just be used off cooldown. Just press the glowing buttons and you'll be just as good as anyone playing this job. The sense of min-maxing that came from managing the debuff was legitimately the one thing that I cited when I would tell people that this job wasn't just braindead. What is there to the job, now? What sense of identity does it have? You might as well give me the level 50 rotation for all the difference it means. Just chase the dotted lines.
I would legitimately have preferred that they remove the positionals over NG. I know this is true, since I still find Viper very fun in walled bosses like EX1. I guess it was just too much to have any semblance of job design in Viper. It's just so... stupid. It feels so obvious that this is the wrong direction to go in, and yet...
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