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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SophiaDL View Post
    Oh I was being sarcastic

    Absolutely nothing will change. SE will keep doing what they want as they always have, that's what happens when game devs get overconfident that they think anything will slide.
    They want to attract sims-like gamers to play rpg games with mechanic and job design complexity? Hell no let's simplify everything

    Remember relic from realm reborn and endwalker
    You will know this game tries to attract what type of player
    (2)

  2. #2
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    838
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SophiaDL View Post
    Oh I was being sarcastic

    Absolutely nothing will change. SE will keep doing what they want as they always have, that's what happens when game devs get overconfident that they think anything will slide.
    I wonder when will it reach the point of having FFXIV refugees, I certainly feel like DT has been pushing it.
    (3)

  3. #3
    Player
    SophiaDL's Avatar
    Join Date
    Aug 2023
    Posts
    446
    Character
    Laura Hallowheart
    World
    Marilith
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Rueby View Post
    I wonder when will it reach the point of having FFXIV refugees, I certainly feel like DT has been pushing it.
    Not gonna lie probably never going to happen. The majority of this community has absolutely no backbone and will defend this company until the very end, its only the minority that truly cares about the game, the majority just accepts anything they're given and are happy that way (and even grateful), which is pathetic really because they have absolutely no standards but this is just how this game's community is
    (14)

  4. #4
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    312
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I'm just glad the positionals stayed. They listened to the feedback on that, at least. I'm not too worried about the loss of the noxious debuff. It'll still play the same.

    Edit: I do sympathise with those that enjoyed the debuff management. Just putting in my 2c that I don't think I will even notice a change, but I WOULD notice the lack of positional requirements.
    (1)

  5. #5
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CamuiKushi View Post
    I'm just glad the positionals stayed. They listened to the feedback on that, at least. I'm not too worried about the loss of the noxious debuff. It'll still play the same.

    Edit: I do sympathise with those that enjoyed the debuff management. Just putting in my 2c that I don't think I will even notice a change, but I WOULD notice the lack of positional requirements.
    I wish they kept it, we went from a Viper to a Ball Python
    (0)

  6. #6
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    720
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Not commenting on the changes because I only play Viper casual but…

    The entire reason why they didn’t remove positionals was because of the heavy feedback. They write that themselves.

    So I don’t agree that feedback is not listened to.

    If anything it shows to give keep giving feedback.
    (3)

  7. #7
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    138
    Character
    Bucky Buns
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Love how they took away the thing people said NOT to take away, but kept the thing that most people said probably SHOULD go away (Coils positionals).

    Its literally ass backwards to feedback. Can they even read?
    (6)

  8. #8
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I was just liking VPR after leveling it and now it's being dumbed down even further? Cool, guess I'll have to play something else since having a single thought of optimizing your own gameplay for fun is back seated once again.

    At this point 8.0 job re-designs are probably just gonna be this why should I even bother anymore? And on Savage release no less.
    (7)

  9. #9
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Kind of a bit ridiculous they didn't even bother just increasing the debuff timer first to see how people handled a small change like that. Naw, now you just get near top DPS for turning your brain off.
    (6)

  10. #10
    Player
    Tosti's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Tosti Valosch
    World
    Goblin
    Main Class
    Viper Lv 100
    I doubt anything will come of it, but I can't believe this is what pulled me onto the forums. For any job to be interesting, there needs to be some semblance of a difference between the skill floor and skill ceiling. Now, everything should just be used off cooldown. Just press the glowing buttons and you'll be just as good as anyone playing this job. The sense of min-maxing that came from managing the debuff was legitimately the one thing that I cited when I would tell people that this job wasn't just braindead. What is there to the job, now? What sense of identity does it have? You might as well give me the level 50 rotation for all the difference it means. Just chase the dotted lines.

    I would legitimately have preferred that they remove the positionals over NG. I know this is true, since I still find Viper very fun in walled bosses like EX1. I guess it was just too much to have any semblance of job design in Viper. It's just so... stupid. It feels so obvious that this is the wrong direction to go in, and yet...
    (7)

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