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  1. #41
    Player
    W00by's Avatar
    Join Date
    Jun 2019
    Posts
    111
    Character
    Luka Aalekai
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Quote Originally Posted by Taranok View Post
    1, due to awakening and how it works, the 40s timer with 20s refresh made it awkward to launch awakening whenever. 2, 40s buff durations meant that you could shockingly easily drop the 3-step combo buff. If you, say, double awakening into triple uncoiled fury and then threw into...oh, it's called vicewinder now...end with that, you could drop the combo ender buffs. Either way, it is shockingly easy to run down the clock on the baseline combo buffs while still maintaining your other buffs. As for noxious gnash, I was kind of expecting it to stack up to 1m of debuff. But man am I happy they just straight up removed that garbage buff.

    Also I find it funny how you think it will be harder to play. They straight made it a rocker-rocker-nested rocker rotation. 2-2-2, 1-1-1, 2-2-1, 1-1-2. It's actually more consistent now even though they literally could merge the 1 step combo buff with the 3 step, and make it only consume the buff on step 3. In a roundabout way, Viper has turned into a mishmash of Reaper's burst with Ninja's GCD and Monk's rotation. Considering no one has to stare at boss debuffs anymore to play the class, it's definitely easier. Though I can't wait to hear about how viper sucks in TOP because they added 2 more personal buffs. No clue if they stack or not, really hope they don't and are simply consumed.
    I don't think it will be harder to play. I think it will be harder for people who were already struggling because this change doesn't help anything in terms of the visual design of the class. You'll have just as much stuff to look at, so you removed it for no reason.

    Also, I don't need you to explain to me that you could drop the enhanced combo finisher. You can look at my logs if you wanna know how much I know about Viper. But is it really so bad that it was not good to just spam Uncoiled Fury for no reason? Was it really that bad to have to keep track of your combo finisher's timers? Dropping it only lost you 100 potency. Why does it have to be IMPOSSIBLE to mess up in this game?

    I LIKED coming out of Reawaken and having to choose between using Uncoiled Fury, Dreadwinder, or continuing my combo. I LIKED looking at the timer. I LIKED having to think about LITERALLY ANYTHING AT ALL. And regardless of your thoughts about Noxious Gash, it was one of the only things this job had to do in filler.

    This change is buns.
    (14)
    Last edited by W00by; 07-30-2024 at 05:25 PM.

  2. #42
    Player
    Magusware's Avatar
    Join Date
    Sep 2016
    Posts
    10
    Character
    Alainako Ameireth
    World
    Shiva
    Main Class
    Viper Lv 100
    Quote Originally Posted by W00by View Post
    I LIKED coming out of Reawaken and having to choose between using Uncoiled Fury, Dreadwinder, or continuing my combo. I LIKED looking at the timer. I LIKED having to think about LITERALLY ANYTHING AT ALL. And regardless of your thoughts about Noxious Gash, it was one of the only things this job had to do in filler.
    This is exactly what made Viper interesting. The choices, what is the best choice.
    (20)

  3. #43
    Player
    W00by's Avatar
    Join Date
    Jun 2019
    Posts
    111
    Character
    Luka Aalekai
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Quote Originally Posted by Magusware View Post
    This is exactly what made Viper interesting. The choices, what is the best choice.
    So true. So many people "complaining" probably didn't play Viper at a higher level, but for me, it was really fun realizing: "Oh, shoot. If I Uncoiled Fury 2 times after this burst instead of one, I either have to drop my enhanced Combo Finisher or I have to drop Noxious Gash. Guess I have to save it!"

    There are even fights in the game RIGHT NOW (or I guess WERE, now that Noxious Gash is gone) that forced you to make this decision. Honey B. Lovely's first heart phase ends with an out at the very end of 2 minutes, so naturally, you might want to Uncoiled Fury there not to drop uptime. But using an extra UF here caused you to drop your enhanced Combo Finisher. So you have a three way choice: move out and wait to move back and hit your combo? Move out and intentionally drop your Combo Finisher venom, but potentially gain a GCD in the fight by using UF? Try to enter your burst without a combo rolling so you don't have to worry about dropping one by using Dreadwinder right after burst? Or just play REALLY mechanically tight and not have to use the UF to move out?

    That's one mechanic that had SO many neat permutations of play. With the new 60s combo finishers, that's gone. It's just:

    oh lol i gotta move out? uncoiled fury go brrrrrr

    GARBAGE changes across the board. I'm harping too much on Noxious Gash, but these combo finisher ones suck, too.
    (15)

  4. #44
    Player
    Broenwyrn's Avatar
    Join Date
    Jul 2017
    Posts
    11
    Character
    Broenwyrn Bryndoensyn
    World
    Odin
    Main Class
    Dark Knight Lv 90
    ....People look at the vipersight gauge? I've never looked at it. I don't even know what any of it means.

    No seriously, I know it has something to do with the combos, but all I see is colors and flashing without any idea what any of it means. Not that it matters, because I just press the flashing button that takes me to the finisher that consumes the buff.

    I mean regardless, more than disliking it, I just don't understand this change. Just... Why? Why not just remove a few positionals, or give NG a little extra duration or.... Anything, really. Other than this.
    (7)

  5. #45
    Player
    Rhael's Avatar
    Join Date
    Jul 2015
    Posts
    67
    Character
    Rhael Nelhah
    World
    Hyperion
    Main Class
    Viper Lv 100
    Quote Originally Posted by Broenwyrn View Post
    ....People look at the vipersight gauge? I've never looked at it. I don't even know what any of it means.
    Apparently people do? The gauge is completely worthless outside of tracking Uncoiled Fury charges, so I neither look at it nor do I know what it even means. I have no idea why people look at the thing. I've been wishing for a way to hide it since the moment I unlocked the job.
    (7)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

    Given the opportunity, developers will polish the fun out of a game.

  6. #46
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rhael View Post
    So ignore it. It was core to how viper felt to play, which was more important than viability in casual content.
    There is another foray coming later in DT and Delubrum Savage is not particularly casual. It's extremely likely there will be another equivalent later this expac.

    In theory I'd like to ignore it, but as long as the buff cap remains at 25, "increases damage dealt by one specific person" debuffs are pretty obnoxious. If it was a dot it'd be fine. If they fixed buff culling issues that would be far better. "Vipers exist in this 48 person raid, but they might be dead and so this debuff might be providing absolutely no utility to anyone" is not a good use of a buff slot.
    (1)

  7. #47
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Absolutely awful, they don't know what they're doing and they keep changing jobs I enjoy. I'm tired of it.
    (12)

  8. #48
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    762
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rhael View Post
    Good. That's literally just good job design. It shouldn't be free and zero-thought.



    So don't do that. It's that easy. Simply don't enter reawaken at a time that results in dropping something.
    It's not free or zero thought? I think you vastly overestimate the average skill of the playerbase. A mistake the devs made with DT, EW, and HW. Having traps built into the class is something the devs have been trying to remove since HW taught them that trap class design is bad for the game.
    (1)

  9. #49
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    762
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by W00by View Post
    I don't think it will be harder to play. I think it will be harder for people who were already struggling because this change doesn't help anything in terms of the visual design of the class. You'll have just as much stuff to look at, so you removed it for no reason.

    Also, I don't need you to explain to me that you could drop the enhanced combo finisher. You can look at my logs if you wanna know how much I know about Viper. But is it really so bad that it was not good to just spam Uncoiled Fury for no reason? Was it really that bad to have to keep track of your combo finisher's timers? Dropping it only lost you 100 potency. Why does it have to be IMPOSSIBLE to mess up in this game?

    I LIKED coming out of Reawaken and having to choose between using Uncoiled Fury, Dreadwinder, or continuing my combo. I LIKED looking at the timer. I LIKED having to think about LITERALLY ANYTHING AT ALL. And regardless of your thoughts about Noxious Gash, it was one of the only things this job had to do in filler.

    This change is buns.
    You won't have to stare at boss debuffs, for one. That's a pretty big win since all of your pertinent UI information is available in the class UI or on your hotkeys themselves. And you may have liked looking at your UI to choose which thing to refresh next. I personally was whatever on it and was mostly expecting combo finishers to be extended since that's the only trap I regularly walked into. But the devs have actual metrics, actual data on what's happening on vipers. And this was clearly a pretty major problem if they'd devote the first major patch to removing noxious gnash and increasing buff timers to delete this problem. But hey, you got to keep positionals that have entire bosses and boss mechanics that ignore them anyways.
    (1)

  10. #50
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    157
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    I have no idea where SE gets their feedback from but from this its pretty clear they don't take it from NA forums
    (11)

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