Page 25 of 30 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Results 241 to 250 of 298
  1. #241
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    No, it feels closer to "We identified that Noxious gash would put too much stress so we planned on removing it but only in 7.01. We didn't removed the positionals as the community was against it."
    It's best to take at face value their communications.

    But I still hope they'll understand that some form of stress is good.
    (0)

  2. #242
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,114
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ovIm View Post
    I am not just speechless, I am actually pretty mad. Same thing that happens to healers, or with DRK feedback - a wonderful "You think you do, but you don't" mentality on the developers part. The disconnect is real.
    Where do you get that from?

    He quite literally says they were adjusting until right on release, and had already discussed removing the need to mentally track a debuff before. Then they got that exact feedback they had feared the job with the debuff might get, so they removed it:

    With regards to the changes for Viper, we had adjusted right until the last minute and we did have in mind the possibility that some players might provide feedback that it was too busy to play. We did release the job in that state, and then we found a lot of players say it was very busy to play to the extent that they were not able to see mechanics.
    Do we want the devs to listen to their playerbase now, or not?!
    (1)

  3. #243
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    709
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Carighan View Post
    Where do you get that from?

    He quite literally says they were adjusting until right on release, and had already discussed removing the need to mentally track a debuff before. Then they got that exact feedback they had feared the job with the debuff might get, so they removed it:

    Do we want the devs to listen to their playerbase now, or not?!
    A little bit later:

    We announced that we were considering making adjustments to the job, but the response to that was a lot of feedback from players who had already reached the level cap and were already used to playing with the job, and they were happy with the way it played. However, we had already identified some actions which would inevitably be a cause of stress for players. Eventually, we just went through with adjusting what we had initially planned, and that was unrelated to the community feedback. However, I believe probably there was some misunderstanding on the community's part.
    He openly admits that despite players wanting to keep the job the same gameplay wise, they wanted to force their vision without taking in feedback from the customers that were using and enjoying their product.
    (7)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #244
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't really understand this statement in the interview:
    Eventually, we just went through with adjusting what we had initially planned, and that was unrelated to the community feedback. However, I believe probably there was some misunderstanding on the community's part.
    given that the 7.05 Job Adjustments Overview section at the bottom of the Job Actions page specifically states this:
    We've received feedback that viper's unique combo system, and the managing of its combo routes, have proven relatively difficult to handle compared to other melee DPS jobs. We believe one of the reasons for this has to do with the action Dread Fangs and its status effect Noxious Gnash─more specifically, finding the most opportune time to reapply and maintain this effect on enemies. To address this issue, we've removed Noxious Gnash and replaced it with Honed Steel and Honed Reavers, effects that are applied to self.
    This is still written there on the official site, even now. Don't these two statements completely contradict each other? Where was our misunderstanding in this?
    (9)

  5. #245
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    87
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Honestly if I take what Yoshi-P said at face value and believe the Viper changes were not based on community feedback, but on a change they "thought" they were going to have to make anyway, that feels so bad.

    Why not just let the community play with the job you released and decide for themselves if it feels too busy or not? Like arresting someone for a crime you think they might commit. It's such a wild reaction to a non-issue.
    (6)

  6. #246
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    given that the 7.05 Job Adjustments Overview section at the bottom of the Job Actions page specifically states this:

    This is still written there on the official site, even now. Don't these two statements completely contradict each other? Where was our misunderstanding in this?
    In JP it also uses the word "feedback" so it can't be a mistranslation.

    There's one scenario where this statement would be not a contradiction:
    The feedback has been received before 7.0 and from a party other than the community.
    Therefore it can only originate from their playtester.

    And this would explain a lot about the feeling of disconnections between changes and feedback.
    (0)
    Last edited by CKNovel; 08-30-2024 at 05:16 AM.

  7. #247
    Player
    W00by's Avatar
    Join Date
    Jun 2019
    Posts
    111
    Character
    Luka Aalekai
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Quote Originally Posted by jonimated View Post
    Honestly if I take what Yoshi-P said at face value and believe the Viper changes were not based on community feedback, but on a change they "thought" they were going to have to make anyway, that feels so bad.

    Why not just let the community play with the job you released and decide for themselves if it feels too busy or not? Like arresting someone for a crime you think they might commit. It's such a wild reaction to a non-issue.
    This. This is the problem that people are failing to realize. I plan on doing a whole breakdown of why the response is terrible in a little bit, but this just makes the issue even worse.

    We were frustrated because they announced changes to the job so soon after release, and we complained that they shouldn't change it. They changed it anyway, and we complained that we did not like the changes. Now they are saying, "don't worry, we didn't make these changes based on feedback -- we were gonna do it anyways! So don't worry, we aren't listening to people who want the jobs dumbed down, we just want to dumb them down ourselves! LOL"

    What got them into this mess was horrible communication. No official job changes survey to really gauge how the playerbase is feeling, and an official forums that is not popular among the western audience (and therefore leaves out a lot of potential voices). Their response to our concerns about communication? "Don't worry, we don't listen all the time anyway, only sometimes." So what is even the point of speaking? All of the hard work that dedicated Vipers have done, discussing whether these changes are fair, fun, and warranted is evidently for nothing, because Yoshi-P just admitted that this isn't a decision they made based on feedback.

    Who cares if you were initially scared that NG was going to make the job hard? We liked it. There was no reason to change it, even if you initially thought there would be. This is just a huge turd in the mouth of everybody who has been waiting to hear something. Nothing about "We hear that you are upset about the changes and are looking into solutions." Just "This is the change we made, don't like it, don't play." Horrible, really.
    (7)

  8. #248
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,193
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Honestly, wouldn't be surprised if the decision to remove Gash was made shortly after when they realized live during the initial DT live letters that VPR got all the buff/debuff timers that were already going to be removed from MNK. Still very indifferent towards the removal of Gash.
    (0)

  9. #249
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    This is still alive…?
    (0)

  10. #250
    Player
    TheAmazing3's Avatar
    Join Date
    Jul 2024
    Posts
    10
    Character
    Deylana Drake
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    I'm not sure what's worse, that they completely failed to acknowledge the horrible state the job is currently in after their changes that nobody asked for, or that they straight up told us that they don't really care what we think anyway.

    I'm pretty sure I even saw someone in this thread or one of the other viper threads that actually called it, that this was a change they had decided to make anyway and just didn't do it in time for launch so they dumped it on us as soon as they could regardless of what feedback was going around at the time or not.

    I didn't think I could be more disappointed with this game's job design than I was. I am surprised yet again.
    (7)

Page 25 of 30 FirstFirst ... 15 23 24 25 26 27 ... LastLast

Tags for this Thread