I'm wondering why we have to homogenize the jobs at all. Why not make Mnk the brutal positional master job and Smn need to keep track of 10 bleed timers or some such. There needs to be at least one job in each category that is challenging to play with a smattering of easier jobs (perhaps an entry level job as well?). Numbers could be adjusted to reward high level players who can keep up with the rotations and those who can't take a DPS hit. Why is this not a thing? Vpr could easily have been a mid/high level job.