I was expecting to hate the viper changes since I really liked managing Noxious Gnash, but honestly I think the job feels better to play and is just as fun without debuff management in most situations. My main gripe is that both the first and second hits of your filler combo just alternate between one and the other, which can feel a bit static. I think I'd like to see something like "Using Reaving Fangs gives two stacks of Honed Steel, consuming both stacks of Honed Steel gives one stack of Honed Reavers" just to spice up our filler rotation a bit (although I'm biased because I also really like monk and this would just make viper's filler more similar to monk's). I'd also like to see more ways to spend Rattling Coils added to give us more decisions to make about how to spend them, maybe something like a jumping attack with a long animation lock or a personal defensive that consumes a Rattling Coil but gives it back if you take damage, but that's probably something that would have to be added in a future expansion. Overall I still love viper, but I would like it even more if we had more meaningful decisions to make