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  1. #1
    Player
    Shenlao's Avatar
    Join Date
    Jun 2022
    Posts
    22
    Character
    Yulao Zhuen
    World
    Raiden
    Main Class
    Pugilist Lv 31
    I don't have strong feelings on the viper changes in isolation but I do feel like in this circumstances the changes felt very kneejerk in a very bad way. There was no time given for people to settle into the job. The design from what I played of it in extremes felt cohesive and fine there was nothing broken about it that needed some immediate fix and change in my opinion. Having this kind of swift reaction when I feel there is no way the devs actually had enough time to gather a wide range of relevant data to inform a change makes me worried for the general direction of job design.
    It additionally looks bad when you've lived through jobs with actual issues sometimes even deeprooted design issues getting their problems ignored for years on years. Like for example what is up with MCH gameplay under ping not getting the reevaluation even after an extensive bug report in the forums on the network issues shining a highlight around what is causing that stuff? From that perspective this change feels like a bad prioritization of actual issues as well and felt like a waste of resources.

    Not to get too cheeky but maybe if some of that viper attention and energy was actually focused on relevant things maybe monk and blm wouldn't have released in the laughable state they did before the patches fixed them up more. Like some of the oversights that have passed through this time I feel have been really bad on a level where you wonder is the job design team just stretched that thin?
    (3)
    Last edited by Shenlao; 08-09-2024 at 06:07 PM.

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