Quote Originally Posted by lugiaXD View Post
The ONLY change I wanted to see with the job was the removal of positional requirements on Hunter's Coil and Swiftskin's Coil. I felt like it did not feel good trying to double weave and repositioning to around the boss for what amounted to a 50 potency increase in damage each way. I actually like Noxious Gnash, I wish it did something other than a damage increase (a DoT would have been nice or something interesting like as long as the debuff was applied it increased the potency of every oGCD attack or something along those lines but I digress) but otherwise I felt that the debuff could have been ok if its timer went up to 60 seconds (still only applying 20 though) but that was really it. I though out the gate the class felt a little rough around the edges but I truly loved playing it and the flow of it when positionals were turned off for fights.
One of the changes I proposed was to make Noxious Gnash a target debuff that only increased the potency of Steel Fangs. Leave everything else the same, the 20 second application time, the stacking to 40 seconds, and applying with Reaving Fangs/Vicewinder. This would ensure the basic combo remains exactly the same as before they removed Noxious Gnash, but remove the danger of having it fall off during double Reawaken Windows. Turning Noxious Gnash into a simple DoT with the same application mechanics would have a similar effect as well, and I thnk that would be fine too. Honestly my preference would be that they just brought it back as it was to begin with, but if that's not going to happen then I think this is a good middle ground.

Regarding the positionals I could get down with removing them for the Vicewinder combo, while keeping them in the final step of the basic combo. I never really had a problem with them, but I also find that I'm using True North almost exclusively for the Vicewinder combo so removing them would basically have no effect for me. And I would have preferred that over removing Noxious Gnash.