I saw that thread actually, and I kinda like the principal of the idea but I wasn't quite sure it was the proper solution as exactly as presented.

See, after just running an Expert roulette just now and doing Strayborough Deadwalk's second boss it kinda dawned on me. I hate this because I'm staring at hotbars far more often now and there's no "break" in the combo; you have to keep it consistently held up by following the glowing buttons or you'll lose massive damage. The debuff used to act as a visual queue of whether I needed to start with 1 or 2 in the combo or use Dreadwinder but it was a visual queue I had control over. With that step I only needed to worry about following 2 buttons correctly if Dreadwinder wasn't available. On top of that it gave *me* the choice whether I wanted to extend my combo that started with Steel Fang so I could start with it more times in a row or I wanted to continue alternating. The onus was on me how I wanted to set that up in advance, but now I have control stripped away if I wanted to stay optimal or I have to delay re-entering the endless combo by using UF, Vicewinder or Reawaken (but the button spam combined with the time in between can make it even easier to mentally lose track since you're focused in hitting the oGCD's or GCD+oGCD's in between those moves).

It's a band-aid without enough thought how it would cascade into the rest of the job's flow.