I finally set up my forum account so that I could contribute to speaking out against this change.

I enjoyed VPR when it came out. It was a simple but fun job. I liked the marginal but engaging decision making of whether I should refresh my noxious gnash in preparation for future burst or do more damage with my other combo starter. The class had very little to think about but it was just enough to keep the brain turned on.

After the changes, VPR no longer has anything to think about. It's like a blank slate for a melee that hasn't had anything added to it. Like being synced down to level 30 and only using a 1-2-3 combo on other melees. I was scared when I read the job changes, then I went and tried it once the servers were up. It's not the same, it's boring. The fun is gone.

The worst thing is I don't understand why. Players who do not care about playing properly would have just not kept their debuff going anyway. How does this improve anything for them? What is now the point of the second combo anyway? Alternating your 1 combo and your 2 combo is not fun, or engaging, just look at monk, which, in my humble opinion, was completely ruined once the free-flowing design of the combo system was removed back in... Shadowbringers, I think? But I digress, the end result of this change is that I will no longer play VPR and at least one thing that I thought they did a great job with in Dawntrail is now gone.

Dev team, please revert this change. Viper, as it was at launch, was great design for a simple but engaging job that a more casual player could enjoy because of how active and flashy it was. The change has done nothing for the casual player, it has exclusively ruined it for the rest of the players. It has gone against the design of having two combo buttons to flow between, there is no difference between the combos now, the second one may as well not exist. It was not necessary to make this change four weeks after the job launched.