Quote Originally Posted by Memyx View Post
My 2 cents after going ham on my training dummy this morning:

It's fine, if not better, now. I would argue that the new interactions better express the flow the job was going for, moves empowering one another and using the proper follow ups.
Every job is a braindead nothing burger on a training dummy. Of course it didn't matter there.

The problem is that Viper no longer interacts with the fight -- with 1 minute enhanced combo timers and no Noxious Gash, nothing short of a CUTSCENE in the middle of the raid will interrupt your scripted, step-by-step, glowing button rotation.

People need to stop with this "it feels the same" argument. It is objectively, indelibly changed to be less interesting and less complex at a higher level. You can like that, but it doesn't make the claim not true. I personally don't want to play melee Summoner.