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  1. #131
    Player
    Embio's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    15
    Character
    Embio Harvey
    World
    Lamia
    Main Class
    Paladin Lv 100
    Yep, it's bad. Job actually became the "press the glowing button" Yoshi-P had to reassure people wasn't the case in the pre-release Liveletter showcase. Oops.

    It was already pretty dull below 90, and it's even worse now. Triple Reawaken seems like it might have some memey fun, but it only adds to the issue that most jobs now are only allowed to have fun for 15 seconds every 2 minutes.
    (14)

  2. #132
    Player
    Seiss80's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Seiss Igneous
    World
    Zalera
    Main Class
    Viper Lv 100

    For what its worth

    I am happy they didn't remove the positionals. The gnash debuff, I don't have feelings either way. I was able tp keep it up and do my rotation without much thought. Now with it gone, I do notice that I am not watching timers like I was before.

    Regarding the AoE streamlining between single target and multitarget, I do like that. It feels more fluid. I wish they had that in the original spec.

    Overall, I am going to still keep playing it. I like the job, and hope they don't change it even more. I used to play AST when it first came out, but after they did the major rework right away, it didn't feel right after that, and ever since, it bugs the crap out of me. I am happy that to a degree, nothing to major has changed. I can still play Viper and have fun. Even took it into Savage today, and it wasn't to bad.
    (0)
    Last edited by Seiss80; 07-31-2024 at 04:54 AM.

  3. #133
    Player
    Erwann's Avatar
    Join Date
    Jul 2024
    Posts
    5
    Character
    Aureala Feathersong
    World
    Coeurl
    Main Class
    Dancer Lv 100
    I just wish the devs would say something on the matter, to know whether it's worth to expect some reversal to the changes or just straight up abandon ship and move onwards to another job.
    (2)

  4. #134
    Player
    Memyx's Avatar
    Join Date
    Mar 2019
    Location
    Bakool Ja Ja's place
    Posts
    23
    Character
    Memyx Vermillion
    World
    Maduin
    Main Class
    Viper Lv 100
    My 2 cents after going ham on my training dummy this morning:

    It's fine, if not better, now. I would argue that the new interactions better express the flow the job was going for, moves empowering one another and using the proper follow ups.
    (0)
    Y'all are takin' this way too seriously.

  5. #135
    Player
    W00by's Avatar
    Join Date
    Jun 2019
    Posts
    111
    Character
    Luka Aalekai
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Quote Originally Posted by Memyx View Post
    My 2 cents after going ham on my training dummy this morning:

    It's fine, if not better, now. I would argue that the new interactions better express the flow the job was going for, moves empowering one another and using the proper follow ups.
    Every job is a braindead nothing burger on a training dummy. Of course it didn't matter there.

    The problem is that Viper no longer interacts with the fight -- with 1 minute enhanced combo timers and no Noxious Gash, nothing short of a CUTSCENE in the middle of the raid will interrupt your scripted, step-by-step, glowing button rotation.

    People need to stop with this "it feels the same" argument. It is objectively, indelibly changed to be less interesting and less complex at a higher level. You can like that, but it doesn't make the claim not true. I personally don't want to play melee Summoner.
    (13)

  6. #136
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    911
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    So what Im basically reading is that there's 0 reason to bring viper to basically any fight over more pictomancers. Now that the job doesnt have a debuff+ on enemies, it's essentially useless.

    *picks up rock*

    Who I gotta throw this at now? Which developer? Which player(s)?
    (0)

  7. #137
    Player
    Komarimono's Avatar
    Join Date
    Jun 2019
    Location
    Ivalice
    Posts
    389
    Character
    Komari Mono
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Elkanah View Post
    So what Im basically reading is that there's 0 reason to bring viper to basically any fight over more pictomancers. Now that the job doesnt have a debuff+ on enemies, it's essentially useless.

    *picks up rock*

    Who I gotta throw this at now? Which developer? Which player(s)?
    It only affected Viper damage.
    (1)

  8. #138
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Elkanah View Post
    So what Im basically reading is that there's 0 reason to bring viper to basically any fight over more pictomancers. Now that the job doesnt have a debuff+ on enemies, it's essentially useless.

    *picks up rock*

    Who I gotta throw this at now? Which developer? Which player(s)?
    This has no affect on Viper viability, it's solely about game feel. That damage (de)buff was baked into your potency and got unbaked in.
    (4)

  9. #139
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    911
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    This has no affect on Viper viability, it's solely about game feel. That damage (de)buff was baked into your potency and got unbaked in.
    They couldve easily put the debuff on both skills that start your opener. you'd have 100% uptime at that point. instead, they removed it entirely. so there's 0 reason to bring dps other than x4 pictomancer (even with the most novice players playing the job). 0 reason.
    (0)

  10. #140
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I am not a fan of the noxious changes. It's a single change that completely torpedoes how good it felt to play. I would be happy if they reverted viper to 7.01.
    It would be absolutely insane to delete any other job's core mechanic, I cannot fathom how they thought it a good idea here.

    Slither does feel a bit snappier, which I appreciate though.

    edit: the edited skill names vicewinder etc aren't as cool to me either.
    (12)
    Last edited by fulminating; 07-31-2024 at 06:28 AM.

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