The main things I'm noting right now is that the job got a bit more punishing on failing to hit the right ability, since without having the hanging dps buff like what reaper has most of the bonus damage has to come from the existing buffs and the combo bonuses. Also this is probably the first time I've ever gotten into a situation where it feels like there can be too many things lit up on the hot bar. Making viper a continuous dragoon combo is not a particularly great idea since the idea is to guide the player into using death rattle and would have preferred if they kept it loose.