Quote Originally Posted by W00by View Post
It's HILARIOUS that in JP, the name of the ability LITERALLY MENTIONS POISON, you know, like a SNAKE?

And they thought this wasn't core to the job identity.

Hilarious. This patch is hilarious(ly sad).
Correct, there were two main things that I found disappointing in VPR:

1- The lack of a poison DoT. Noxious Gnash filled this role but I was expecting an actual damaging debuff.

2- The fact that the dual wield and twinblade combos didn't have any mechanical relevance. I was expecting one of them to be the burst mode and the other one the filler mode but ... you just change stances depending on the action used with no further thought.

Removing the only poison attack from a job based on snakes makes zero sense. I just don't know how they come up with these changes that also affect the aesthetic and lore of the job one month into the expansion.