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  1. #1
    Player
    kurkee's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Kurkee Brakzz
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 100
    I've always been a big fan of timers that matter. Even if they can be challenging at times, players that want to display mastery on their job can get a lot of value out of having short timers in their kit, or tight refreshes, which was a core part of viper's design. As of these changes, lengthening these timers make them a cosmetic part of the job more than one you'd be rewarded for understanding. And that's a damn shame. Some jobs can be streamlined experiences, but viper doesn't need to be one of them, and I think this ultimately does not stand to benefit the players that wouldn't care about a buff falling off that much. I doubt they'd notice much either way. Conversely, for a person that cares a lot, you're culling so much meaningful depth for the job haphazardly.
    (27)
    Last edited by kurkee; 07-30-2024 at 04:16 PM.

  2. #2
    Player
    Rhael's Avatar
    Join Date
    Jul 2015
    Posts
    67
    Character
    Rhael Nelhah
    World
    Hyperion
    Main Class
    Viper Lv 100
    Quote Originally Posted by kurkee View Post
    As of these changes, lengthening these timers make them a cosmetic part of the job more than one you'd be rewarded for understanding.
    No, you see, we can't have jobs be anything more than cosmetics. We can't just have interesting parts or any amount of depth. Managing a debuff is just so very difficult! It's not like it's a fundamental part of playing a game like this! Asking our players to be aware of a few timers is just asking wayy too much! We can't allow our game to have literally any amount of depth or complexity, otherwise how would anyone play it? We're trying to make a movie here, not an actual game! /s
    (12)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

    Given the opportunity, developers will polish the fun out of a game.

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