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  1. #261
    Player
    AxHell's Avatar
    Join Date
    Aug 2015
    Posts
    297
    Character
    Axhell Anchorvi
    World
    Zodiark
    Main Class
    Machinist Lv 100
    After the viper changes I've been playing two other DPS: Reaper and Samurai.

    With Reaper I'm edgy John fucking Madden, I can go crazy once my bar is full it's really fun and the aesthetic is great. Only downside is Death's Design which I feel could have been placed in a combo like Viper's good old Noxious Gnash (I still miss you please come back) but that's not too bad.

    With Samurai (I haven't played it since SB so everything is "new" to me and I can't speak for Kaiten), I'm weeb John fucking Madden, I can go crazy once my bar is full it's really fun and the aesthetic is great. And so far I see no downsides with the job I am having a wonderful time.

    Viper before? I was John Fucking Madden.

    Viper now? I'm just John. I have lost my Madden.
    (7)

  2. #262
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    187
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AxHell View Post
    After the viper changes I've been playing two other DPS: Reaper and Samurai.

    With Reaper I'm edgy John fucking Madden, I can go crazy once my bar is full it's really fun and the aesthetic is great. Only downside is Death's Design which I feel could have been placed in a combo like Viper's good old Noxious Gnash (I still miss you please come back) but that's not too bad.

    With Samurai (I haven't played it since SB so everything is "new" to me and I can't speak for Kaiten), I'm weeb John fucking Madden, I can go crazy once my bar is full it's really fun and the aesthetic is great. And so far I see no downsides with the job I am having a wonderful time.

    Viper before? I was John Fucking Madden.

    Viper now? I'm just John. I have lost my Madden.
    My only issue with new Samurai is Higanbana drift and how you have to force early Meikyos to speed up the loop to keep bana aligned. I'm not very good at that part. The new Meikyo Midare animation is banger though.
    (0)

  3. #263
    Player
    Ziggurat8's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Clericus Nox
    World
    Excalibur
    Main Class
    Viper Lv 100
    I'm wondering why we have to homogenize the jobs at all. Why not make Mnk the brutal positional master job and Smn need to keep track of 10 bleed timers or some such. There needs to be at least one job in each category that is challenging to play with a smattering of easier jobs (perhaps an entry level job as well?). Numbers could be adjusted to reward high level players who can keep up with the rotations and those who can't take a DPS hit. Why is this not a thing? Vpr could easily have been a mid/high level job.
    (0)

  4. #264
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,498
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Unfortunately I didn’t get around to leveling VPR until now, so I’m not sure what it was like originally.

    The only comment I have to make - and take it with a grain of salt because I’m a caster main and I’m never going to be a great melee - is about the Generation combo buttons. I’ve just gotten to the level where these unlock, and the button arrangement baffles me. I play on controller and always try to set hot bars up so similar skills are in similar places… which has worked fine for the first 10 levels. But now that Generation is available, First and Second proc off of buttons on my right trigger, while Third and Fourth proc on 2 buttons each, 3 of which are on my left trigger. Maybe I just need a better hot bar layout, but this seems weirdly disorganized to me.
    (0)

  5. #265
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Unfortunately I didn’t get around to leveling VPR until now, so I’m not sure what it was like originally.

    The only comment I have to make - and take it with a grain of salt because I’m a caster main and I’m never going to be a great melee - is about the Generation combo buttons. I’ve just gotten to the level where these unlock, and the button arrangement baffles me. I play on controller and always try to set hot bars up so similar skills are in similar places… which has worked fine for the first 10 levels. But now that Generation is available, First and Second proc off of buttons on my right trigger, while Third and Fourth proc on 2 buttons each, 3 of which are on my left trigger. Maybe I just need a better hot bar layout, but this seems weirdly disorganized to me.
    The changes haven't affected this to my knowledge so don't worry for that, at least.

    Generation skills really really want you to have them laid out in a way where you brain can easily do 1-2-3-4. Easiest way to showcase this is with a keyboard where you ... pretty much have them on those keys. On a controller that would maybe shift to a setup where it starts from X and goes clockwise, but really anything that your brain can quickly identify as a simple sequence. I would either shift your hotbars to match or perhaps identify the abilities that become 1234 and have one of your hotbars to have that loadout for when you Reawaken.

    As for how it was, the TL: DR is that vicewinder/vicepit skills as well as your second combo would apply a 20 second debuff (stacking up to 40s) that increased your damage dealt. Instead of alternating between combos you would only start with the second one if you needed to refresh said debuff. This forced you to pay more attention to the Vice skills cooldown/Uncoiled Fury stacks as well as manage them at a more even pace.
    (1)

  6. #266
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,498
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LisseyCrowe View Post
    The changes haven't affected this to my knowledge so don't worry for that, at least.

    Generation skills really really want you to have them laid out in a way where you brain can easily do 1-2-3-4. Easiest way to showcase this is with a keyboard where you ... pretty much have them on those keys. On a controller that would maybe shift to a setup where it starts from X and goes clockwise, but really anything that your brain can quickly identify as a simple sequence. I would either shift your hotbars to match or perhaps identify the abilities that become 1234 and have one of your hotbars to have that loadout for when you Reawaken.
    Thanks! I have some extra space on one of my double tap bars so I think I’m just going to put an extra set of those 4 buttons there, so I can have them all next to each other for Reawaken. Double tap is easier than the switching sides I’ve been doing up until now, even if it kinda wastes free slots for any future skills. lol

    I will say that as much as playing melee makes me uncomfortable, VPR has been really fun so far!
    (0)

  7. #267
    Player
    blackmagics's Avatar
    Join Date
    Jun 2024
    Posts
    7
    Character
    Francois Cartier
    World
    Faerie
    Main Class
    Black Mage Lv 100
    VPR feels great. Love the new changes. It really is just one of the classes where (to me) is a no fuss class that brings out great dps for little time investment in learning/mastering a job. And honestly, I feel like there should be jobs out there where it can be great for new players just starting out but want to feel competitive with other jobs in regards of DPS.
    (2)

  8. #268
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,137
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Unfortunately I didn’t get around to leveling VPR until now, so I’m not sure what it was like originally.
    I'll be honest, it was the exact same thing. The changes are drummed up so much, and yeah sure, "one less thing to track now". But frankly you pressed the exact same static sequence of buttons, there was nothing to react to or track or be dynamic. You just had a fixed muscle memory when to press what, exactly as now. It's like saying Reapers have to track their debuff, no they do not after more than an hour with the job, you press the button naturally as part of your internalized combat sequence, whether it applies a debuff to the enemy, a buff to yourself or opens a can of beer in the other room makes 0 difference to how you press it.
    (0)

  9. #269
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Not really the exact same thing.

    Before the change you had to plan Dreadwinder (Vicewinder) to lose the least amount of Noxious gash timer.
    Today you just don't care about Dreadwinder usage, you use it on cooldown or to refresh your buffs as fast as possible.

    It was basically a puzzle of "How can I refresh the least amount of Noxious gash without dropping Noxious Gash?", which was fun to me.
    I wish they would have eased the management of Noxious gash instead of removing them, positionnals can and must stay.
    (3)

  10. #270
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,137
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CKNovel View Post
    Not really the exact same thing.

    Before the change you had to plan Dreadwinder (Vicewinder) to lose the least amount of Noxious gash timer.
    Today you just don't care about Dreadwinder usage, you use it on cooldown or to refresh your buffs as fast as possible.

    It was basically a puzzle of "How can I refresh the least amount of Noxious gash without dropping Noxious Gash?", which was fun to me.
    I wish they would have eased the management of Noxious gash instead of removing them, positionnals can and must stay.
    Again, it's the exact same thing gameplay wise. You list the consideration that goes into building the static rotation, but once you did this, you internalize the button sequence and you're done. And that's the thing, nothing has changed. Before you had a braindead static approach to how you play, now you have a braindead static approach to how you play, the core flaw in a gameplay system (as a whole) where all but 1 jobs are based on static rotations while those rotations have no interactive or reactionary components to at least have branching paths or so, and all fights you engage with are built around these static rotations to engage with them.

    It's extra wild for the particular job of Viper, which is so to diverging from this exactly-all-the-same-gameplay setup they've opted for their melee jobs where even your hotbars can be largely mirrored from one another with only superficial changes between jobs. And Viper was nearly there. If left-vs-right were actually random (and as a result managing Noxious Gash would not have had a static solution), the job would have something to set it apart from all the other melees. The dancer of melee jobs, so to speak. But that's not what they went for, instead it's autocombo-monk merged with autocombo-reaper and 0 imagination.

    And as a result, frankly, the changes don't matter either way IMO. The job is so crucially flawed at a very deep level, these surface-level changes such as removing Noxious Gash just don't make a dent. But then, the issues pervasive to Viper gameplay are issues shared by at least all melee jobs, if not all (but 1) DPS jobs. And as a result the whole gameplay setup for combat in FFXIV and how its fights are designed.
    (0)

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