Quote Originally Posted by DeltaCyan View Post
Four months later. I still stand by my opinion that this job was gutted too harshly on a knee-jerk reaction. And the devs silence on the feedback speaks volumes.

Yoship outright said they didn't use player feedback in consideration for removing noxious gash, and now it feels like they're just hoping the community forgets it ever happened. It's the same thing that happened with Kaiten and it gives me no hope for the future of job design.
Quote Originally Posted by VerySadDRG View Post
Welp, its tripling down already with DRG changes. Job design is disgustingly boring rn, and all that talk Yoshida gives about "job identity in 8.0" looks like a joke after all those changes.

But let's hope Square doesn't go back to "removing busyness of VPR" like they did with DRG.

I've read somewhere else on the forum that it feels like the only feedback taken into consideration is those of some playtesters, and it really rings rather true. Instead of appeasing fans of certain gameplay styles for a job, they try to make every job appeal to as many people as possible.
Especially with the DRG changes this patch it destroys any hope for 8.0 changing things significantly. Why should we even be excited for new classes if they will be gutted within a month like Viper did?