RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Given the opportunity, developers will polish the fun out of a game.
Revert them. Dreadfangs was perfectly fine, and a fun small optimization. It's basically impossible to let it fall off unless you're physically incapable of pressing buttons.
Yes, let's remove the one debuff from a class based on snakes.
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They removed the air conditionner because people wanted to keep the tree hanging out on the mirror?
The debuff felt very engaging, being able to move your dreadwinder around to not overcap the debuff was fun.
Why not keep both? Is this how Kaiten-less SAM felt?
Nice.. another job that I will drop
I have none left to drop with these Dawntrail job design changes/additions/removals.
If you skew towards job/class gameplay skill expression over fight mechanical execution, the past few expansions have been rough.
I'm not saying anyone is dumb or wrong for liking this direction, but I am saying I for one enjoy maximizing job potential and avoiding fail states (other than avoiding death/damage downs) more so than JUST handling boss mechanics in a very scripted pattern. For me, there needs to be a balance and that balance right now is extremely off.
Last edited by SeaJae; 07-30-2024 at 05:16 PM.
Same. Viper was literally the last possible job that had a chance of being enjoyable to me, and now I don't even have Viper. There's literally no longer even a single enjoyable job left in this game for me.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Given the opportunity, developers will polish the fun out of a game.
This JUST came to my mind, too, but does this change even ACCOMPLISH anything for accessibility? They cite that people found the alternating combos "harder than average" for a melee DPS, so what they did was:
Replace a timer people had to look at and keep track of...
with a timer people have to look at and keep track of?
Think about it. Anyone who was struggling with Viper because they couldn't handle alternating without staring at the Vipersight Gauge (or didn't LIKE the Vipersight Gauge) will struggle MORE now. You have to look at the Vipersight Gauge MORE OFTEN, since it now has 3 step stages rather than 2, and you'll be alternating the first combo steps MORE OFTEN (since you didn't have to Dread Fangs that often with Dreadwinder anyways). If you are coming out of a Reawaken, burst phase, or boss downtime phase and don't remember if you started with Steel Fangs or Reaving Fangs most recently, you'll have to look at either your Buff Bar (with the dreaded TIMERS!!!! that they wanted to get rid of SO BADLY!!!!) or your Vipersight gauge (which they ADMIT was confusing people!!!).
This change. Accomplishes. NOTHING. It will not help the players who were struggling. And it makes the job more boring for players who were at a higher end.
What the -- pardon my French -- heck, devs?
Last edited by W00by; 07-30-2024 at 04:45 PM.
So... Two things:
1) Hello, you must be new here. This has been SE's M.O. for the past eight years.
2) The players aren't struggling. They never have been. They simply don't want to engage with the game in any meaningful way. It was never an issue of accessibility to begin with.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Given the opportunity, developers will polish the fun out of a game.
Tragically, I've been playing since Heavensward. This is just the first time they've come for one of my jobs so directly, so it's my first time getting this angry over it on the forums. But at least I could understand why THEY think removing something like Kaiten makes the job easier for players even if I strongly disagree, but I literally can't fathom how making the Vipersight gauge more convoluted is gonna help anyone. But perhaps I should have said "complaining" rather than "struggling." Because we all know the only people asking for this claim are entitled people who cannot fathom that a job doesn't bend over backwards to give them max DPS, the gold log, and a hot quintuple legend significant other to carry them the minute they pick up the job stone.So... Two things:
1) Hello, you must be new here. This has been SE's M.O. for the past eight years.
2) The players aren't struggling. They never have been. They simply don't want to engage with the game in any meaningful way. It was never an issue of accessibility to begin with.
I'm aware that that's who these changes are for. People whose response to a pebble in the road is to call their mommy or complain about it. The entitlement to performance in this game is obnoxious.
Last edited by W00by; 07-30-2024 at 04:51 PM.
Yes, because now you simply alternate each basic combo starter. I wouldn't be surprised if they added the glowing tell to the 1st GCD of the basic combo as well, thus making the job even more of a "press the glowing button" thing.
The only timer to be aware of is the normal 30s timer to hit a combo'd GCD, since the new buffs last 60s and will never drop under normal circumstances.
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