Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29

Thread: Stats Rework

  1. #21
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mnemy View Post
    Question... They recently reworked Tenacity right? Does it have any bearing to the gear now? I heard it during 7.0 release but I dunno if tenacity ever became useful after the tweak they did.
    It is still worse of a damage increase than Det and because the only thing that matters for mitigation are tank busters (unless that changes in savage) the damage mitigation aspect doesn't matter since you just use CDs for tankbusters.
    (2)

  2. #22
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Amenara View Post
    It is still worse of a damage increase than Det and because the only thing that matters for mitigation are tank busters (unless that changes in savage) the damage mitigation aspect doesn't matter since you just use CDs for tankbusters.
    The point of having stats in any game that it can scale with skills and spells

    Then you can create unique jobs and different playstyle

    I know there should be optimal way to play like you can't have full determination dark knight for example

    But you can lean more into it could create new playstyle that people could enjoy

    Or some spell could be scaled with different stats could create much more complex and fun designs
    (1)

  3. #23
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    This games stats are extremely boring. I think currently the only job that has any stat interaction, with regards to its rotation, (unless you count the speed stats) is monk where you gain a chakra when you crit. Would be nice if the stats actually had a noticeable effect on your rotation other than bigger number. WoW, for example, does stats really well. they have far better stat interaction with their classes like crit allowing fire mages to get to use an instant cast pyroblast if they crit twice in a row or activating various other procs on other classes. Haste increases the tick rate of hots/dots, increases attack speed and reduces gcd. And then there's the mastery stat which may be the best stat that has ever been designed in an mmo as it usually interacts with the core mechanic of your classes rotation in an interesting way and what it does is different for every class/spec.
    (1)
    Last edited by Azlith; 07-29-2024 at 02:55 PM.

  4. #24
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Azlith View Post
    This games stats are extremely boring. I think currently the only job that has any stat interaction, with regards to its rotation, (unless you count the speed stats) is monk where you gain a chakra when you crit. Would be nice if the stats actually had a noticeable effect on your rotation other than bigger number. WoW, for example, does stats really well. they have far better stat interaction with their classes like crit allowing fire mages to get to use an instant cast pyroblast if they crit twice in a row or activating various other procs on other classes. Haste increases the tick rate of hots/dots, increases attack speed and reduces gcd. And then there's the mastery stat which may be the best stat that has ever been designed in an mmo as it usually interacts with the core mechanic of your classes rotation in an interesting way and what it does is different for every class/spec.
    to make stat noticeable make it skills scale with the stat

    this is the only way to make gameplay more flexable

    it is like this:

    Skill X do 300 base damage + (20% tenacity)+(60% determination) = around 500 depend on stats

    and some abilities will do 25% defense + 70% tenacity + 30% determination = around 40% depend on stat
    (1)

  5. #25
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Tunda View Post
    -snip-
    How to tell me you have no idea how the stats work, without telling me you have no idea how the stats work.
    (3)

  6. #26
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Alchemii View Post
    How to tell me you have no idea how the stats work, without telling me you have no idea how the stats work.
    so please tell me how stats work, I challenge you
    (1)

  7. #27
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Tunda View Post
    so please tell me how stats work, I challenge you
    Or you can actually research what your talking about instead of saying "We need stat changes" then present the most simple minded braindead take on how to do stats. And here's a hint, the reason I know you don't understand, is because you want to add Luck and want to get rid of skill speed. That tells me you have no idea how the stats work, what most of the stats actually do, or how they interact with the skills in this game. And it's gonna take to long for me to explain it too you, and I know you won't read it, because you made this thread without actually understanding it first.
    (1)

  8. #28
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Alchemii View Post
    Or you can actually research what your talking about instead of saying "We need stat changes" then present the most simple minded braindead take on how to do stats. And here's a hint, the reason I know you don't understand, is because you want to add Luck and want to get rid of skill speed. That tells me you have no idea how the stats work, what most of the stats actually do, or how they interact with the skills in this game. And it's gonna take to long for me to explain it too you, and I know you won't read it, because you made this thread without actually understanding it first.
    Acting like you know what you saying isn't enough
    It is not only showing that you don't know what to critique but also you don't know why ffxiv devs want to get rid of skill speed and spell speed

    If you claim that I don't know and you know why giving us a better option ? Is it because you have no idea? Or you just trying to make a point on nothing!

    That's sad to see even for a player who plays since 2014 can't understand why sk/sp speed nerved

    Such an ignorant
    (1)

  9. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tunda View Post
    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
    Then avoid Skill Speed if you want the base GCD. Don't remove the ability for others to play at a higher pace if that extra engagement is worth the damage loss for them.

    Frankly, the biggest change Skill Speed and Spell Speed require... is just to be merged. (And ideally, they buffed to be competitive with Crit on most jobs, with maybe even a slight preference given to it on jobs whose skill-portion-of-damage scales with hastened GCDs more so than most.)

    The redundant stat is Direct Hit, without which we'd have far more gameplay choice in spending via the larger stat portions remaining to each surviving stat, for bigger booms, greater consistent damage, or deeper rotational thresholds.

    Quote Originally Posted by Tunda View Post
    Then you can create unique jobs and different playstyle
    I have trouble believing this is your intent given that you want to remove, without any effective replacement, the only stat that actually affects gameplay. (And all to, what, make it so you have to stick to just one job per gear class by making their identical-gameplay BiS stat different for each?)
    (0)
    Last edited by Shurrikhan; 08-02-2024 at 05:03 PM.

Page 3 of 3 FirstFirst 1 2 3