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Thread: Stats Rework

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  1. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tunda View Post
    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max
    Then avoid Skill Speed if you want the base GCD. Don't remove the ability for others to play at a higher pace if that extra engagement is worth the damage loss for them.

    Frankly, the biggest change Skill Speed and Spell Speed require... is just to be merged. (And ideally, they buffed to be competitive with Crit on most jobs, with maybe even a slight preference given to it on jobs whose skill-portion-of-damage scales with hastened GCDs more so than most.)

    The redundant stat is Direct Hit, without which we'd have far more gameplay choice in spending via the larger stat portions remaining to each surviving stat, for bigger booms, greater consistent damage, or deeper rotational thresholds.

    Quote Originally Posted by Tunda View Post
    Then you can create unique jobs and different playstyle
    I have trouble believing this is your intent given that you want to remove, without any effective replacement, the only stat that actually affects gameplay. (And all to, what, make it so you have to stick to just one job per gear class by making their identical-gameplay BiS stat different for each?)
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    Last edited by Shurrikhan; 08-02-2024 at 05:03 PM.