Quote Originally Posted by Azlith View Post
This games stats are extremely boring. I think currently the only job that has any stat interaction, with regards to its rotation, (unless you count the speed stats) is monk where you gain a chakra when you crit. Would be nice if the stats actually had a noticeable effect on your rotation other than bigger number. WoW, for example, does stats really well. they have far better stat interaction with their classes like crit allowing fire mages to get to use an instant cast pyroblast if they crit twice in a row or activating various other procs on other classes. Haste increases the tick rate of hots/dots, increases attack speed and reduces gcd. And then there's the mastery stat which may be the best stat that has ever been designed in an mmo as it usually interacts with the core mechanic of your classes rotation in an interesting way and what it does is different for every class/spec.
to make stat noticeable make it skills scale with the stat

this is the only way to make gameplay more flexable

it is like this:

Skill X do 300 base damage + (20% tenacity)+(60% determination) = around 500 depend on stats

and some abilities will do 25% defense + 70% tenacity + 30% determination = around 40% depend on stat