It is still worse of a damage increase than Det and because the only thing that matters for mitigation are tank busters (unless that changes in savage) the damage mitigation aspect doesn't matter since you just use CDs for tankbusters.
The point of having stats in any game that it can scale with skills and spells
Then you can create unique jobs and different playstyle
I know there should be optimal way to play like you can't have full determination dark knight for example
But you can lean more into it could create new playstyle that people could enjoy
Or some spell could be scaled with different stats could create much more complex and fun designs
This games stats are extremely boring. I think currently the only job that has any stat interaction, with regards to its rotation, (unless you count the speed stats) is monk where you gain a chakra when you crit. Would be nice if the stats actually had a noticeable effect on your rotation other than bigger number. WoW, for example, does stats really well. they have far better stat interaction with their classes like crit allowing fire mages to get to use an instant cast pyroblast if they crit twice in a row or activating various other procs on other classes. Haste increases the tick rate of hots/dots, increases attack speed and reduces gcd. And then there's the mastery stat which may be the best stat that has ever been designed in an mmo as it usually interacts with the core mechanic of your classes rotation in an interesting way and what it does is different for every class/spec.
Last edited by Azlith; 07-29-2024 at 02:55 PM.
to make stat noticeable make it skills scale with the statThis games stats are extremely boring. I think currently the only job that has any stat interaction, with regards to its rotation, (unless you count the speed stats) is monk where you gain a chakra when you crit. Would be nice if the stats actually had a noticeable effect on your rotation other than bigger number. WoW, for example, does stats really well. they have far better stat interaction with their classes like crit allowing fire mages to get to use an instant cast pyroblast if they crit twice in a row or activating various other procs on other classes. Haste increases the tick rate of hots/dots, increases attack speed and reduces gcd. And then there's the mastery stat which may be the best stat that has ever been designed in an mmo as it usually interacts with the core mechanic of your classes rotation in an interesting way and what it does is different for every class/spec.
this is the only way to make gameplay more flexable
it is like this:
Skill X do 300 base damage + (20% tenacity)+(60% determination) = around 500 depend on stats
and some abilities will do 25% defense + 70% tenacity + 30% determination = around 40% depend on stat
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