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Thread: Stats Rework

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  1. #1
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mnemy View Post
    Question... They recently reworked Tenacity right? Does it have any bearing to the gear now? I heard it during 7.0 release but I dunno if tenacity ever became useful after the tweak they did.
    It is still worse of a damage increase than Det and because the only thing that matters for mitigation are tank busters (unless that changes in savage) the damage mitigation aspect doesn't matter since you just use CDs for tankbusters.
    (2)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Amenara View Post
    It is still worse of a damage increase than Det and because the only thing that matters for mitigation are tank busters (unless that changes in savage) the damage mitigation aspect doesn't matter since you just use CDs for tankbusters.
    The point of having stats in any game that it can scale with skills and spells

    Then you can create unique jobs and different playstyle

    I know there should be optimal way to play like you can't have full determination dark knight for example

    But you can lean more into it could create new playstyle that people could enjoy

    Or some spell could be scaled with different stats could create much more complex and fun designs
    (1)

  3. #3
    Player
    Azlith's Avatar
    Join Date
    Dec 2022
    Posts
    67
    Character
    Nightshala Frostmane
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    This games stats are extremely boring. I think currently the only job that has any stat interaction, with regards to its rotation, (unless you count the speed stats) is monk where you gain a chakra when you crit. Would be nice if the stats actually had a noticeable effect on your rotation other than bigger number. WoW, for example, does stats really well. they have far better stat interaction with their classes like crit allowing fire mages to get to use an instant cast pyroblast if they crit twice in a row or activating various other procs on other classes. Haste increases the tick rate of hots/dots, increases attack speed and reduces gcd. And then there's the mastery stat which may be the best stat that has ever been designed in an mmo as it usually interacts with the core mechanic of your classes rotation in an interesting way and what it does is different for every class/spec.
    (1)
    Last edited by Azlith; 07-29-2024 at 02:55 PM.

  4. #4
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Azlith View Post
    This games stats are extremely boring. I think currently the only job that has any stat interaction, with regards to its rotation, (unless you count the speed stats) is monk where you gain a chakra when you crit. Would be nice if the stats actually had a noticeable effect on your rotation other than bigger number. WoW, for example, does stats really well. they have far better stat interaction with their classes like crit allowing fire mages to get to use an instant cast pyroblast if they crit twice in a row or activating various other procs on other classes. Haste increases the tick rate of hots/dots, increases attack speed and reduces gcd. And then there's the mastery stat which may be the best stat that has ever been designed in an mmo as it usually interacts with the core mechanic of your classes rotation in an interesting way and what it does is different for every class/spec.
    to make stat noticeable make it skills scale with the stat

    this is the only way to make gameplay more flexable

    it is like this:

    Skill X do 300 base damage + (20% tenacity)+(60% determination) = around 500 depend on stats

    and some abilities will do 25% defense + 70% tenacity + 30% determination = around 40% depend on stat
    (1)