Quote Originally Posted by Tunda View Post
Astral and Umbral feels like bozja kind of stat.. I understand it could add something to the game but if we have to 2 healers all are umbral we can it will be harder and DPS loss for both of them

second thing that job animations are so stiff to the point if you try to reduce casting time it will cut the animation which will broke the game visuals

at this point just add new job that focus on dps more like sage or something like old scholar to be more dots..
For the Healers, that's fine if both would like umbral builds, that doesn't mean that they wouldn't have potentially spicier runs by not having less shielding/ healing etc. Having a more guaranteed and safer run is a playstyle as well which I'm positive many people, myself included would prefer. I could give two craps about fflogs nowadays. I've gotten my orange parses once upon a time and I've realized while I can still enjoy seeing my number go up every week, it's not worth the stress or hassle to pursue the perfect run timewise. I rather keep the party going and get the raids done for the week (alongside getting my drops, especially when we talk about PF timelines), then dealing with "ooh, big number"

With healers, it's also more complicated because you have two distinct identity theories clashing on what the "change" should be. You have a set of players that wants MORE DPS options on the class as a solution and another set that wants their HEALING skills to be more viable. You simply cannot have both. There is not enough healing any raid can force out consistently that doesn't put a massive strain on healer MP / resources while also asking them to maintain DPS. If you have to heal more especially via GCD, then you are doing less DPS but is the raid requirement for DPS going down? No and no evidence has ever shown that to date.