Quote Originally Posted by Havenchild View Post
An old idea I've always had was they should merge Det and DH and Skillspeed/Spell Speed and add a new stat (umbral / astral) that can augment abilities based on meeting certain thresholds or enable certain actions. This would allow people to build gearing around skill affects they like to have, better customizing around their playstyle so for example, if you like more damage out of positionals, stack umbral, if you want more simplistic play but maybe a DoT to manage in your rotation, stack Astral.

Healers, can stack umbral if they want more DPS utility or Astral if they want strong heals/ skills around healing. etc. If you build actions around hitting certain requirements of these stats, but not making it possible for the gearing to support all skills max effectiveness at the same time, it'll add alot more creativity to the gearing.

Feel like that would hit everyone's wants.
Astral and Umbral feels like bozja kind of stat.. I understand it could add something to the game but if we have to 2 healers all are umbral we can it will be harder and DPS loss for both of them

second thing that job animations are so stiff to the point if you try to reduce casting time it will cut the animation which will broke the game visuals

at this point just add new job that focus on dps more like sage or something like old scholar to be more dots..