Skill speed and Spell speed I think should be removed from the gameThe only stat that really needs a complete make over is Piety. It's functionally a detrimental stat to have in gear as MP is not really hard to manage and having Piety takes away from other stats.
Additionally, Skill Speed and Spell Speed should become just one unified stat as there are Jobs that use both Spells and Weaponskills.
let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max




I would rather SE not experiment with something like that in terms of job design and just merge the two together and let each job figure out for itself if there is value in stacking it.



The gains from speed is just depressive.
Can fill your gear with it and you got like 0.03 gain.
Then avoid Skill Speed if you want the base GCD. Don't remove the ability for others to play at a higher pace if that extra engagement is worth the damage loss for them.
Frankly, the biggest change Skill Speed and Spell Speed require... is just to be merged. (And ideally, they buffed to be competitive with Crit on most jobs, with maybe even a slight preference given to it on jobs whose skill-portion-of-damage scales with hastened GCDs more so than most.)
The redundant stat is Direct Hit, without which we'd have far more gameplay choice in spending via the larger stat portions remaining to each surviving stat, for bigger booms, greater consistent damage, or deeper rotational thresholds.
I have trouble believing this is your intent given that you want to remove, without any effective replacement, the only stat that actually affects gameplay. (And all to, what, make it so you have to stick to just one job per gear class by making their identical-gameplay BiS stat different for each?)
Last edited by Shurrikhan; 08-02-2024 at 05:03 PM.
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