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Thread: Stats Rework

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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Stats Rework

    Stats have little affect on the game and the playstyle of the job..
    1- I would like to share my brainstorm for Stat rework.

    Tenacity: Increase Max HP and Phy + MGC Defense

    Determination: Increase Damage and Restoring HP for each hit based on HP (self and party)

    Direct Hit: Increase damage output ignoring % of Phy + MGC Defense

    Haste: Increase damage output for OGCD spells/skills

    Crit: increase damage by 150% (Crit can't be melded it is flat 25% for all jobs)

    Piety: Increase buffs duration and its effectiveness (even heals) (for example you can increase damage buff to 1% and 1 more seconds each 100 piety)

    Luck: increasing crit damage more than 150% up to 220%

    Skill speed and Spell speed I think should be removed from the game

    let some jobs play 2.5 and others 2.0 by design it is better for the game.. if job feels bad at 2.5? just play job with 2.0 instead of increasing 0.2 second at max

    ------------------------------
    2- let abilities scale with these stats

    for example:

    Tank defensive abilities scale with Tenacity
    Tank offensive abilities scale with Determination

    but burst is like 50% for each

    DPS:
    Ninja / Viper / Machinist / Summoner:
    scale with Direct Hit and Haste

    Samurai / Dragoon / Black mage / Picto:
    scale with Direct Hit and Luck

    Reaper / Monk:
    scale with Determination and Luck

    Bard and Dancer:
    scale with Haste and Piety


    Healers:
    scale mix between: Piety, Haste , Determination.


    these are just a brainstorm that I think could give some variety for the gameplay
    (1)
    Last edited by Tunda; 07-29-2024 at 05:14 AM.