Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34
  1. #11
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xellith View Post
    I disagree. I think they should rework the hunt system so it's not dumb.
    This.

    The biggest issue has always been that the hunts are insanely undertuned for the average player turn-out even before cross-server/world was introduced.

    It got even worse in EW/DT as the S ranks only have around 50% more HP then the release extreme bosses do when it was closer to 200% in ShB. A DT S rank has around 88 million vs. Valigarmanda EX's 61 million, whereas ShB S ranks had 27 million vs. 9 million on Innocence EX.
    (3)
    Last edited by KageTokage; 07-29-2024 at 04:16 PM.

  2. #12
    Player
    wayneker's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    White Mage
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by KageTokage View Post
    This.

    The biggest issue has always been that the hunts are insanely undertuned for the average player turn-out even before cross-server/world was introduced.

    It got even worse in EW/DT as the S ranks only have around 50% more HP then the release extreme bosses do when it was closer to 200% in ShB. A DT S rank has around 88 million vs. Valigarmanda EX's 61 million, whereas ShB S ranks had 27 million vs. 9 million on Innocence EX.
    While I agree, this is a separate issue not related to what I made this post about. My complaint isn't that S ranks melt too quickly, it's that Materia's S ranks are being chain spawned in the middle of the night by voyagers while the majority of natives are offline.
    (3)

  3. #13
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    I agree that it sucks that you can't leave but others can come to you. However, I'm 100% against your idea since your problem is temporary. Once DC travel opens up again, problem solved.

    Removing features will just frustrate a large chunk of the player base. Better to rework the system instead of adding random bandaid fixes.
    (0)

  4. #14
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by wayneker View Post
    While I agree, this is a separate issue not related to what I made this post about. My complaint isn't that S ranks melt too quickly, it's that Materia's S ranks are being chain spawned in the middle of the night by voyagers while the majority of natives are offline.
    Thing is even if you remove the hunt rewards many of them still just want the credit for the mount achievements so they'd be doing it anyways.

    I would not be against off-worlders being unable to spawn hunts (This is technically already the case for the ones that require timed nodes) for that reason.
    (0)

  5. #15
    Player
    wayneker's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    White Mage
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    I agree that it sucks that you can't leave but others can come to you. However, I'm 100% against your idea since your problem is temporary. Once DC travel opens up again, problem solved.

    Removing features will just frustrate a large chunk of the player base. Better to rework the system instead of adding random bandaid fixes.
    Even if we could visit others, having to hop DCs just to make up for the ones other voyagers killed on ours would be an extremely annoying inconvenience that would leave those who would prefer not to at a disadvantage, so I still think they should disable rewards for all voyagers across the board.

    Quote Originally Posted by KageTokage View Post
    Thing is even if you remove the hunt rewards many of them still just want the credit for the mount achievements so they'd be doing it anyways.

    I would not be against off-worlders being unable to spawn hunts (This is technically already the case for the ones that require timed nodes) for that reason.
    If it's possible to disable nuts, tomes, etc for voyagers, I imagine it would also be possible to disable progress for achievements. Voyagers being able to spawn S-ranks would also have to be disabled to prevent petty griefing I would imagine. But for all I know, it's just not feasible to disable all that with the games code, I'm just expressing how I believe it should be handled.
    (1)

  6. #16
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by KageTokage View Post
    Thing is even if you remove the hunt rewards many of them still just want the credit for the mount achievements so they'd be doing it anyways.

    I would not be against off-worlders being unable to spawn hunts (This is technically already the case for the ones that require timed nodes) for that reason.
    Quote Originally Posted by Thurmnmurmn View Post
    I agree that it sucks that you can't leave but others can come to you. However, I'm 100% against your idea since your problem is temporary. Once DC travel opens up again, problem solved.
    This does not sound like a problem that is solved the moment DC travel resumes, nor would 'getting a count towards the achievement' not be considered a 'reward'.

    Hunts suck because they're done explicitly for rewards and not for any semblance of gameplay they offer.

    DC travel exacerbates this, offering players the potential to earn far greater rewards, where DC travel was envisioned to allow players to play with friends they might not be able to otherwise. That in of itself should be enough of a reward. And if it's not, well, then problem solved.

    As far as the achievements requiring 1000 kills, yes, it's ridiculous. Don't do it, and complain about that. Let's strive to change that. Let's not try to make things worse for the players that are just trying to live and play in their community, especially because there's nothing they can do to combat it, and the world is a far more interconnected today and traveling hunt companies are far more sophisticated and efficient.

    There's honestly a lot of parallels with colonialism here and it's kinda hilarious...
    (0)

  7. #17
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    838
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    I doubt SE will interfere with this since as far as I know the hunt counts as open world content which is FFA.
    (1)

  8. #18
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by wayneker View Post
    Even if we could visit others, having to hop DCs just to make up for the ones other voyagers killed on ours would be an extremely annoying inconvenience that would leave those who would prefer not to at a disadvantage, so I still think they should disable rewards for all voyagers across the board.
    Ok but that's a you problem at that point, not a system problem. The system isn't what's putting you at a disadvantage, it's your decision to not want to DC travel. Which it is your life so you're free to decide that of course but you are the one placing yourself at a disadvantage at that point, not the game.

    I really dont think taking away accessibility to play with friends from other DC's is the answer at all.
    (0)

  9. #19
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,043
    Character
    Peter Redhill
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I don't agree with this one, surprisingly.

    I hate DC travel. It was stupid from the beginning. It has caused nothing but trouble for the game as a whole, but I also don't think now that after all the damage it caused, punishing players is the last thing you would want to do. Sure, they're absolutely abusing a system made to play with your friends, but if it really was that big of a deal, SE would've done something week one. Plus, the open world is dead as shit. This, as bad of an oversight as it is, brings content

    I personally can't wait for all the travelers to go home. They're annoying anti-social tryhards who have really made me resent coming back recently to play. There's a reason I don't play on Aether. I'd rather they not hang out in my neighborhood, so to speak.
    (0)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  10. #20
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Thurmnmurmn View Post
    I really dont think taking away accessibility to play with friends from other DC's is the answer at all.
    I think the freedom of random people to decide that the one thing they want to do together is hunt on other data centers and both be rewarded for it might be bumping up against the freedom of people on that server to just want to be able to fight the hunts at all.

    They can still play together, and they can even be rewarded for it in any other context. It's just this one that's becoming a bit of a problem, else OP wouldn't be posting about it.

    As far as open world content being FFA, it's also something they've never revisited since the game's remaking in 2.0, or with hunt's introduction in 2.3, long before even Realm travel. Doesn't really mean that they shouldn't ever look at it, ever. One of the strongest things about the open world in the game in my mind is that you can get credit at all for an enemy someone else has tagged (a problem with older MMOs), and the fact that they don't even penalize someone's rewards for being helped to kill an enemy by a higher level player is a good thing (provided they're not grouped, which seems a bit silly when they can just leave the group and follow tags). There's also the 100% drop rate for quests, drops from enemies not having to be shared and even reaching the entire zone so long as a player is in the zone.

    These are things that are in baseline; it seems a bit like sharing and giving reasons for players to play together, even if ungrouped, is the intention, but hunts are only reaching this breaking point where players are being deprived of them because there's so many more players interested in sharing them than is remotely feasible, thanks to cross DC travel. Thus, they could probably use a solution that isn't the norm.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread