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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I wasn't aware about walking casts before this thread, but it felt very satisfying to use on testing. I'll caveat this with the fact that I'm not a physical ranged main and this should not be interpreted as a recommendation for or against on my part.

    To answer Valence's point about cast cancellation, I think it depends on whether the developers could implement a channeled moving cast. Effectively, you would press a button, incur a movement penalty while held, and then regain normal movement on release. If you held it for the full duration you get the full potency, but if you release early you inflict the percentage that you charged for. If you've ever played Hanzo on Overwatch, it's basically the same idea. I think channeled effects, be it as stationary, walking, or even full movement casts could be one way in which Physical Ranged could distinguish itself from other roles.

    I think it's worth brainstorming as a role right now, because if we're going off of previous release orders, they ought to release a Physical Ranged DPS one of the next jobs. If you want things to change for the role, now is the time to get your ideas in.
    (1)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,016
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tunda View Post
    Machinist had big attacks no?
    You misunderstand me: BLM has casting uptime constraints that can justify a more repetitive rotation, MCH has nothing.
    (0)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,016
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lyth View Post
    I wasn't aware about walking casts before this thread, but it felt very satisfying to use on testing. I'll caveat this with the fact that I'm not a physical ranged main and this should not be interpreted as a recommendation for or against on my part.

    To answer Valence's point about cast cancellation, I think it depends on whether the developers could implement a channeled moving cast. Effectively, you would press a button, incur a movement penalty while held, and then regain normal movement on release. If you held it for the full duration you get the full potency, but if you release early you inflict the percentage that you charged for. If you've ever played Hanzo on Overwatch, it's basically the same idea. I think channeled effects, be it as stationary, walking, or even full movement casts could be one way in which Physical Ranged could distinguish itself from other roles.

    I think it's worth brainstorming as a role right now, because if we're going off of previous release orders, they ought to release a Physical Ranged DPS one of the next jobs. If you want things to change for the role, now is the time to get your ideas in.
    I'd rather have rphys to have its own unique constraint, if possible not tied to positioning and mobility, which are two niches already occupied by melee DPS and caster DPS respectively.

    I'm also reluctant with buttons to keep pressed since it completely changes the paradigm of mouse/keyboard layouts and which hands/fingers you use to move at the same time.
    (0)

  4. #14
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lyth View Post
    I wasn't aware about walking casts before this thread, but it felt very satisfying to use on testing. I'll caveat this with the fact that I'm not a physical ranged main and this should not be interpreted as a recommendation for or against on my part.

    To answer Valence's point about cast cancellation, I think it depends on whether the developers could implement a channeled moving cast. Effectively, you would press a button, incur a movement penalty while held, and then regain normal movement on release. If you held it for the full duration you get the full potency, but if you release early you inflict the percentage that you charged for. If you've ever played Hanzo on Overwatch, it's basically the same idea. I think channeled effects, be it as stationary, walking, or even full movement casts could be one way in which Physical Ranged could distinguish itself from other roles.

    I think it's worth brainstorming as a role right now, because if we're going off of previous release orders, they ought to release a Physical Ranged DPS one of the next jobs. If you want things to change for the role, now is the time to get your ideas in.
    it is not just satisfying to use but make sense!

    We know that archer or gunner type of jobs have to aim and focus on most attacks
    it makes sense to have walking casting so they aim correctly.. even if button canceled it should do damage but less

    In this case we can finally have Black mage for physical range
    (1)

  5. #15
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    MCH need some buff potency to rival the raid buffs of the other phys range but the class is quite strong compare to other phys range in terms of defense utility. A reprisal and tactictian. That's 25% mig.
    (0)

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