Results -9 to 0 of 44

Threaded View

  1. #22
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tunda View Post
    Mr. Yoshi take from us 1 dungeon each patch since shadowbringers.. because yes you guessed it "Budget"

    Mr. Yoshi didn't give us Bozja for Endwalker.. Yes you guessed it because of "Budget"

    we have to wait 2 more weeks before any patch from now on because yes "budget"

    now we have Trust system that will reduce the resources for no actual benefit for most FFXIV players..

    that's why it is wasting budget.. if the issue that players want to enjoy ffxiv without online players.. just give them the ability to have lost actions from bozja..

    let them play the game with omni role job instead of wasting and throwing our end game content like they did in Endwalker and shadowbringers..

    We want new dungeons we want new bozja we don't want to waste our time for systems that can be replaced by lost actions and adjusting stats.
    This is when you start getting to close to "Going Over The Edge".

    Do we know the internal workings and resource management of SE/CSIII.

    Do we know the True Reasons why we didnt get an exploration zone in Endwalker.

    Do we truly know where all the budget went in Endwalker?

    "WhY ShOuLd ThEy WaStE OuR TiMe FoR SySteMs I DoNt WaNt, or CaN Be GiVeN BrOkeN AcTiOnS ThAt DoNt FiT ThE CoNtEnT or LoRe WiSe"

    Do you even know where all those Resources Went. If you do, we would all love it if you can share it with us. it would do the community both good or ill.
    as we would become understanding of why we cant have things right now. but we can have them much later. or never(unless Tech drops a new update, that allows it)

    More Dungeons Would Be Neat? but where did they go, surely the resources must of gone into content that didnt exist during previous expansions. or during a time in which the pandemic was happening, or the fact that they dropped from earlier than that in a previous expansion.

    Surely nothing else was going on in square enix / Creative Studio III during the time that Endwalker was being Developed, and its 6.x Series. Surely the man himself wasnt between two Games. and had the Team at Creative Studio III doing alot of work on a Graphics update, Server Overhauls/New DC's(that frankly gave us a massively better stable DT launch, than EW could ever hope.)

    But no, wasting budget.

    "Just let players solo with broken skills that only make sense in other content."

    (i played a Free-MMO called Eden Eternal Years ago. and they implemented a Solo Dng option. but it had limited access tickets/usages. Reasons why. its cause the Loot within, and other things could have affects in the overall. while it meant nothing in lower level content. each game runs differently. and while EE has the Same be all roles, just level them up archetype like FFXIV. you can even switch job mid dungeon/"trial"/"duty". it was a different game with different out come, and different transactions.)

    The game despite the idea of only being you. still pushes the concept of a party of heroes/adventurers battling through a location with three bosses. And as the Developers have stated, the purpose was to draw in the SP FF Players who have not played XIV. and eventually push them forward into the MMO part of the game.

    and if you truly believe those systems can be replaced by lost actions. have someone make a proof of concept, im sure SE would love some market research or testing done for them. (assuming that youll have someone else do it. cause id rather not assume what a person can or cannot do.)

    Beware of Falling Over The Edge

    EDIT:
    PS before DT released, it was slated to be one of the most IMPACTFUL and CONTENT RICH EXPANSIONS TODATE.
    Just like the STORMBLOOD you referenced Before.

    The game has an ebb and flow, and hopefully they learned to balance. cause while SE/CSIII has pendulum'd alot. They do learn. It may not be perfect, but they do improve.

    Rarely do we have events as catastrophic as those before, and only those who played since the onset could truly tell us how bad its been. More so each time the Raiding Scene Almost "Dies" (for good or bad reasons). (let alone tell us why things are, since we arent devs, and dont have that info)
    (6)
    Last edited by GTK0HLK; 07-28-2024 at 06:00 AM.