Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 44
  1. #21
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    The "majority" is fine, when they didnt know of something they could potentially (like/love), Existed? No?

    Just like the majority was fine when they didnt know Exploration Zones was possible? but once they had a adjusted Eureka and Bozja, they missed it, hungered for it. when it was gone in Endwalker.
    (5)
    "Angry People" Gonna..,

  2. #22
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    981
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Aword3213 View Post
    The "majority" were fine before Trust got introduced in 5.0, no?
    There were a lot of people asking for trusts. I personally never asked but was hoping such a system existed. Queue could be awful sometimes for some duties and when you have only 4-7 hours a week max, it counts. Not everyone has countless hours to play games.
    (10)

  3. #23
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,546
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Eh, I think Trusts is the better between the two.

    We can argue that it's 'double the work' all we want, but ultimately the people scripting these may not necessarily be the same people spearheading other parts of content, and frankly with a solo option you do limit what you can do design-wise, and it makes transitioning from 'solo' to grouped content more difficult. - Let me put it this way, with solo you don't have to care about anything else but your own position, at least with trusts you come to appreciate this more. Equally, you end up developing bad habits because either you won't have stack/share mechanics, or they will be something you take alone which only aids in developing bad habits, e.g., running away with the stack marker rather than taking it in to people. - You then also put people in a position where they can just eat mechanics for breakfast because they will be taking on that multi-role. They'll have the damage of a DPS, the vitality, magic and physical defense of a tank, and a basic healing toolkit to boot. It's a recipe for developing bad habits, especially when you look at implementing it for more general content, e.g., MSQ.

    I think the advantage of the presence of trusts far outweighs any development costs.
    (8)

  4. #24
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GTK0HLK View Post
    Cause this is a Themeparkish mmo, that feeds into two groups. and feeds into different types of interests that other games don't feed into, just like this game won't feed into them.

    While there needs be differences in creation and innovation.(There will be copy and paste)

    Many have asked for increased difficulty options. like that other mmo has.

    Yet CSIII has to adjust their changes and implementations for the game.

    Pushing for change in that way isn't gonna get much, asides people who plainly dislike the content, just cause it wasn't made for their interests.

    While I don't have hope for SE/CSIII to add something so dynamic and complex. (more so with how DT dungeons seem to be heading. and lost care for it, unless it comes in new side content)

    I don't see how the Trusts are truly putting msq level Content in shackles. More so when players enmass are stating that it's a good direction it is going in.
    Mr. Yoshi take from us 1 dungeon each patch since shadowbringers.. because yes you guessed it "Budget"

    Mr. Yoshi didn't give us Bozja for Endwalker.. Yes you guessed it because of "Budget"

    we have to wait 2 more weeks before any patch from now on because yes "budget"

    now we have Trust system that will reduce the resources for no actual benefit for most FFXIV players..

    that's why it is wasting budget.. if the issue that players want to enjoy ffxiv without online players.. just give them the ability to have lost actions from bozja..

    let them play the game with omni role job instead of wasting and throwing our end game content like they did in Endwalker and shadowbringers..

    We want new dungeons we want new bozja we don't want to waste our time for systems that can be replaced by lost actions and adjusting stats.
    (2)

  5. #25
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Toutatis View Post
    I am very glad they exist. No waiting in queue (practical to level up dps jobs as queue can be long), no competition for farming minions, no stupid meowing, no rushing and useful to test new jobs. When I run a dungeon for the first time I like to stop to read notes and look around and I like npc convos/input.


    Pretty sure that the majority is happy they exist. If they keep making them it’s because people use the system. There’s plenty of content that doesn’t have trusts anyway. Remove them and you impact a lot of people too.
    Long queues issue cannot be solved by Trust system.. if that the case that is wrong way to solve it..

    the issue is Healers and Tanks are getting more boring since shadowbringers.. that's why it takes ages to play as DPS

    Just rework these roles and make them better roles no?
    (1)

  6. #26
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,309
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    I like playing by myself, so trusts are amazing. I play with people when I have to, but it's nice not having to do it for most of the expansion. And yea, yea "why are you playing an mmo???", because I want to.
    (7)

  7. #27
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GTK0HLK View Post
    The "majority" is fine, when they didnt know of something they could potentially (like/love), Existed? No?

    Just like the majority was fine when they didnt know Exploration Zones was possible? but once they had a adjusted Eureka and Bozja, they missed it, hungered for it. when it was gone in Endwalker.
    I would like to see data how many players are using the trust system and why?

    but I am sure most people don't use Trust system unless they are DPS for long queues
    (1)

  8. #28
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    981
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Tunda View Post
    Mr. Yoshi take from us 1 dungeon each patch since shadowbringers.. because yes you guessed it "Budget"

    Mr. Yoshi didn't give us Bozja for Endwalker.. Yes you guessed it because of "Budget"

    we have to wait 2 more weeks before any patch from now on because yes "budget"

    now we have Trust system that will reduce the resources for no actual benefit for most FFXIV players..

    that's why it is wasting budget.. if the issue that players want to enjoy ffxiv without online players.. just give them the ability to have lost actions from bozja..

    let them play the game with omni role job instead of wasting and throwing our end game content like they did in Endwalker and shadowbringers..

    We want new dungeons we want new bozja we don't want to waste our time for systems that can be replaced by lost actions and adjusting stats.
    And what about Ultimate? Isn’t that a waste of resources considering only a small percentage clear it? There was a lot if complaining about Bozja so they didn’t do an exploration zone in EW (personally, 1 weapon was more than enough, not a fan of grinding for the sake of grinding. I never finished Eureka: grinding fates ad nauseam wasn’t for me). This time they said there would be something (we still have to see what) because people complained too lol. At this point what you don’t like, you just call a waste of resources. Unless you count the Bozja dungeons ShB and EW had the same number of dungeons (and we had variant/criterion too in EW). What you want is not what everyone wants and this game caters to different types of players.
    (9)
    Last edited by Toutatis; 07-28-2024 at 06:08 AM.

  9. #29
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tunda View Post
    Mr. Yoshi take from us 1 dungeon each patch since shadowbringers.. because yes you guessed it "Budget"

    Mr. Yoshi didn't give us Bozja for Endwalker.. Yes you guessed it because of "Budget"

    we have to wait 2 more weeks before any patch from now on because yes "budget"

    now we have Trust system that will reduce the resources for no actual benefit for most FFXIV players..

    that's why it is wasting budget.. if the issue that players want to enjoy ffxiv without online players.. just give them the ability to have lost actions from bozja..

    let them play the game with omni role job instead of wasting and throwing our end game content like they did in Endwalker and shadowbringers..

    We want new dungeons we want new bozja we don't want to waste our time for systems that can be replaced by lost actions and adjusting stats.
    This is when you start getting to close to "Going Over The Edge".

    Do we know the internal workings and resource management of SE/CSIII.

    Do we know the True Reasons why we didnt get an exploration zone in Endwalker.

    Do we truly know where all the budget went in Endwalker?

    "WhY ShOuLd ThEy WaStE OuR TiMe FoR SySteMs I DoNt WaNt, or CaN Be GiVeN BrOkeN AcTiOnS ThAt DoNt FiT ThE CoNtEnT or LoRe WiSe"

    Do you even know where all those Resources Went. If you do, we would all love it if you can share it with us. it would do the community both good or ill.
    as we would become understanding of why we cant have things right now. but we can have them much later. or never(unless Tech drops a new update, that allows it)

    More Dungeons Would Be Neat? but where did they go, surely the resources must of gone into content that didnt exist during previous expansions. or during a time in which the pandemic was happening, or the fact that they dropped from earlier than that in a previous expansion.

    Surely nothing else was going on in square enix / Creative Studio III during the time that Endwalker was being Developed, and its 6.x Series. Surely the man himself wasnt between two Games. and had the Team at Creative Studio III doing alot of work on a Graphics update, Server Overhauls/New DC's(that frankly gave us a massively better stable DT launch, than EW could ever hope.)

    But no, wasting budget.

    "Just let players solo with broken skills that only make sense in other content."

    (i played a Free-MMO called Eden Eternal Years ago. and they implemented a Solo Dng option. but it had limited access tickets/usages. Reasons why. its cause the Loot within, and other things could have affects in the overall. while it meant nothing in lower level content. each game runs differently. and while EE has the Same be all roles, just level them up archetype like FFXIV. you can even switch job mid dungeon/"trial"/"duty". it was a different game with different out come, and different transactions.)

    The game despite the idea of only being you. still pushes the concept of a party of heroes/adventurers battling through a location with three bosses. And as the Developers have stated, the purpose was to draw in the SP FF Players who have not played XIV. and eventually push them forward into the MMO part of the game.

    and if you truly believe those systems can be replaced by lost actions. have someone make a proof of concept, im sure SE would love some market research or testing done for them. (assuming that youll have someone else do it. cause id rather not assume what a person can or cannot do.)

    Beware of Falling Over The Edge

    EDIT:
    PS before DT released, it was slated to be one of the most IMPACTFUL and CONTENT RICH EXPANSIONS TODATE.
    Just like the STORMBLOOD you referenced Before.

    The game has an ebb and flow, and hopefully they learned to balance. cause while SE/CSIII has pendulum'd alot. They do learn. It may not be perfect, but they do improve.

    Rarely do we have events as catastrophic as those before, and only those who played since the onset could truly tell us how bad its been. More so each time the Raiding Scene Almost "Dies" (for good or bad reasons). (let alone tell us why things are, since we arent devs, and dont have that info)
    (6)
    Last edited by GTK0HLK; 07-28-2024 at 06:00 AM.

  10. #30
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,302
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Isala View Post
    Trust was a terrible idea in the first place, because they couldn't even be bothered to make it as good as the XI system they already had in place. In the effort of making an MMO cater to solo players, which, to be honest, is its own problem, they screwed over their story, because now we have to have 7 other NPCs suddenly appear. They had to neuter older dungeons because the AI couldn't handle them. And on top of all of those terrible decisions, still don't let players use them for all the content, which defeats the point in creating the system in the first place.

    And I'm not even talking about Savages, or Extremes here. You cannot complete the MSQ with full trust, because the final trials never let you do them alone. So what was even the point?
    The funny thing is they dont need to spawn 7 other characters, just use the crystal but make it summon 7 randomly generated NPCS to fight
    (9)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast