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  1. #12
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GTK0HLK View Post
    They could easily just script most of the movements if certain things occur.

    Player gets hit, heal, aoe goes off cause player needed healing. Certain mechanics going off simultaneously. script the more experienced npcs to safely get around.

    Script less experienced npcs to get hit by scripted aoe.

    it's not too excessively diverging that one affects the other.

    While the whole system undoubtedly affected older content.
    as they learn, the implementation will be less different between the two in MSQ tier content.

    And then there is the non-msq expert dngs that alot of expacs have, with no need of NPCs.

    As they're side content.

    The Cake can be had, and Eaten too.

    And soon enough, undoubtedly the whole bakery.
    the problem with this approach now we have fights specially the old once scripted.. which will limit the replayability of the game..

    I know replayability for old content will not give engagement.. but what about new content?

    Now we are all in chackles because of this Trust system.. we can't randomize or create any new mechanic without double work..

    I would like to give you an example..

    Programmer always have saved scripts for each mechanic..

    when they use specific mechanic just link it with this script or copy and paste basically..

    Now if we want to create new mechanic.. we need to program AI new function to act when this mechanic happened.

    instead of that we could have 2 new mechanic instead of 1

    this is why its double work for no actual benefit
    (3)
    Last edited by Tunda; 07-28-2024 at 04:49 AM.