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  1. #1
    Player
    Cach's Avatar
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    Character
    Cach Mandrake
    World
    Hyperion
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    Scholar Lv 100
    Quote Originally Posted by fulminating View Post
    That it exists impacts everyone regardless of whether it's engaged with by them or not.
    This is the issue.
    This pretty much. Other people can't seem to grasp this issue.

    Trust "AI" is pretty static and limited, this results in very limited dungeon/boss designs. But the solution is not to remove them, just invest in and improve the AI, or change the rules for how they work.

    And since we're talking about the Trust system, please allow me to use my Squadron bros. I'm way more invested in them and would replace the Scions in a heartbeat.
    (5)

  2. #2
    Player
    GTK0HLK's Avatar
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    Selene Halflight
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    Brynhildr
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    Black Mage Lv 100
    Quote Originally Posted by Cach View Post
    This pretty much. Other people can't seem to grasp this issue.

    Trust "AI" is pretty static and limited, this results in very limited dungeon/boss designs. But the solution is not to remove them, just invest in and improve the AI, or change the rules for how they work.

    And since we're talking about the Trust system, please allow me to use my Squadron bros. I'm way more invested in them and would replace the Scions in a heartbeat.
    Always one for improvement.

    While i dont believe for abit, that itll limit them at all in the future. Once they improve the System.
    Many couldnt be blamed that this was originally based off of the Squadrons.

    I jokingly feel brushed aside at times, when i write in chats.
    "When(Wenz) GC(GrandCompany) Update"

    Hopefully theyll find a way to not only improve Squadrons. but the GrandCompany System over all. (i just want to be GC Champion Rank. and Be able to glam/dye the Exclusive Gears. Regardless of allegience.)

    [A Copium tank idea: would be that Trusts development will eventually feed into Squadron. as the Squadron NPC's all have a Small Backstory. but they largely join based on shared interests, or your achievements.]

    Can only Hope and see they are remembered.

    Hell, maybe they become your Summons for Azem Crystal Fights.(no longer dependant on Story NPCs.) [But again, Copium tanks for now. Hopium tanks for when they show interests in updating the Grand Companies.]

    But getting slightly offtopic. so my bad.
    (0)
    "Angry People" Gonna..,

  3. #3
    Player
    GTK0HLK's Avatar
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    Selene Halflight
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    Brynhildr
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    Black Mage Lv 100
    Quote Originally Posted by Tunda View Post
    the problem with this approach now we have fights specially the old once scripted.. which will limit the replayability of the game..

    I know replayability for old content will not give engagement.. but what about new content?

    Now we are all in chackles because of this Trust system.. we can't randomize or create any new mechanic without double work..

    I would like to give you an example..

    Programmer always have saved scripts for each mechanic..

    when they use specific mechanic just link it with this script or copy and paste basically..

    Now if we want to create new mechanic.. we need to program AI new function to act when this mechanic happened.

    instead of that we could have 2 new mechanic instead of 1

    this is why its double work for no actual benefit
    Cause this is a Themeparkish mmo, that feeds into two groups. and feeds into different types of interests that other games don't feed into, just like this game won't feed into them.

    While there needs be differences in creation and innovation.(There will be copy and paste)

    Not even those who know well in the type of coding that goes into XIV, know exactly what the devs have planned. Or the limits the structure can take.

    ______________________________________________

    For us, it's simple to point out that less loads, is better?

    Right? Less moving parts, easy work?
    Resources Moved Elsewhere?
    To things "I WANT"?

    But that's working under the idea that it's an unnecessary piece in the games overarching sphere of content.

    The benefits clearly don't benefit you. Or Me. But they benefit enough that they even went back and made duty support for the older content. (While they clearly are trying to expand it. and provide other interests for players who want NPC related content. Like outfit change. Not everyone is gonna work/level it.)

    ______________________________________________

    Replayability?
    What Replayability?

    Could we say the same for Dngs during Sb? are they Replayable, do they offer dynamicness that keeps people interested in playing them over and over again. (or if it was Shb/EW/DT Dungeons without Trusts or Duty Support)

    Do we really, honestly believe that they'll be ran for enjoyment of the mechanics over and over again. (And not merely for Glamour, or Nostalgia of a Expansion/story beat.)

    That's kinda like asking for some game mode that offers variability, only includes Player Characters, With Varying mechanics that aren't scripted to start off and teach you. and may execute all at once. Randomly?

    Wait, We Heard of a similar concept before.
    But I think it's iteration for XIV was mostly unlike due to the lack of (meaningful/desired) rewards in its highest difficulty.

    While it's base form was entertaining yet forgotten once the 12 paths had been completed. (Unless farming for the MarketBoard)


    ______________________________________________

    In the end, it's like putting up a potential outcome that if trusts didn't exist in their current form.

    That suddenly, SE will give us a new magical thing that will improve in all the ways the commenter wants.

    That suddenly, POOF, instead of one mechanic, they'll make 2.

    ______________________________________________

    the tldr would be that, SE clearly made Duty Support and Trusts with a goal in mind. while continuing to prod and test what players may want from it. (Cause as much as I'd like a Bond level with NPCs. I personally ain't gonna run a Dungeon that gives less potential gear, just to level them. More so, when I'm on the Bicolor Farm, and not everyone runs it after learning the mechanics without concern of harming others Autopilot Dng Run. Respectfully)

    and there's nothing wrong with wanting options or alternatives.

    But saying it should be gone, or changed to a unrecognizable degree, regardless of what it's made for. is alil bit much.


    As someone who liked OG Coincounter as a teacher for sprouts. so they can look at the bosses physical tells, and read the casts bars.

    Before it became standardized. They could of had scripted Mechanics for NPC allies. and the more random or complexity in Player Party DNG.
    (but they did not. Do i dislike the change. Only cause it was less options. but at times the more options is more load as well. stating against one option to exists is also limiting the game. thus less reasons for some to play. But asides that, seeing the complexity improve in DT. i have no qualms with it. asides having to level the NPCs. in dungeons i get less loot.)

    Many have asked for increased difficulty options. like that other mmo has.

    Yet CSIII has to adjust their changes and implementations for the game.

    Pushing for change in that way isn't gonna get much, asides people who plainly dislike the content, just cause it wasn't made for their interests.

    While I don't have hope for SE/CSIII to add something so dynamic and complex. (more so with how DT dungeons seem to be heading. and lost care for it, unless it comes in new side content)

    I don't see how the Trusts are truly putting msq level Content in shackles. More so when players enmass are stating that it's a good direction it is going in.
    (1)
    Last edited by GTK0HLK; 07-28-2024 at 05:28 AM.

  4. #4
    Player
    Tunda's Avatar
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    Tunda King
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    Ragnarok
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    Black Mage Lv 100
    Quote Originally Posted by GTK0HLK View Post
    Cause this is a Themeparkish mmo, that feeds into two groups. and feeds into different types of interests that other games don't feed into, just like this game won't feed into them.

    While there needs be differences in creation and innovation.(There will be copy and paste)

    Many have asked for increased difficulty options. like that other mmo has.

    Yet CSIII has to adjust their changes and implementations for the game.

    Pushing for change in that way isn't gonna get much, asides people who plainly dislike the content, just cause it wasn't made for their interests.

    While I don't have hope for SE/CSIII to add something so dynamic and complex. (more so with how DT dungeons seem to be heading. and lost care for it, unless it comes in new side content)

    I don't see how the Trusts are truly putting msq level Content in shackles. More so when players enmass are stating that it's a good direction it is going in.
    Mr. Yoshi take from us 1 dungeon each patch since shadowbringers.. because yes you guessed it "Budget"

    Mr. Yoshi didn't give us Bozja for Endwalker.. Yes you guessed it because of "Budget"

    we have to wait 2 more weeks before any patch from now on because yes "budget"

    now we have Trust system that will reduce the resources for no actual benefit for most FFXIV players..

    that's why it is wasting budget.. if the issue that players want to enjoy ffxiv without online players.. just give them the ability to have lost actions from bozja..

    let them play the game with omni role job instead of wasting and throwing our end game content like they did in Endwalker and shadowbringers..

    We want new dungeons we want new bozja we don't want to waste our time for systems that can be replaced by lost actions and adjusting stats.
    (2)

  5. #5
    Player
    Toutatis's Avatar
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    Dec 2021
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    Marshmallow Puff
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    Excalibur
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    Warrior Lv 82
    Quote Originally Posted by Tunda View Post
    Mr. Yoshi take from us 1 dungeon each patch since shadowbringers.. because yes you guessed it "Budget"

    Mr. Yoshi didn't give us Bozja for Endwalker.. Yes you guessed it because of "Budget"

    we have to wait 2 more weeks before any patch from now on because yes "budget"

    now we have Trust system that will reduce the resources for no actual benefit for most FFXIV players..

    that's why it is wasting budget.. if the issue that players want to enjoy ffxiv without online players.. just give them the ability to have lost actions from bozja..

    let them play the game with omni role job instead of wasting and throwing our end game content like they did in Endwalker and shadowbringers..

    We want new dungeons we want new bozja we don't want to waste our time for systems that can be replaced by lost actions and adjusting stats.
    And what about Ultimate? Isn’t that a waste of resources considering only a small percentage clear it? There was a lot if complaining about Bozja so they didn’t do an exploration zone in EW (personally, 1 weapon was more than enough, not a fan of grinding for the sake of grinding. I never finished Eureka: grinding fates ad nauseam wasn’t for me). This time they said there would be something (we still have to see what) because people complained too lol. At this point what you don’t like, you just call a waste of resources. Unless you count the Bozja dungeons ShB and EW had the same number of dungeons (and we had variant/criterion too in EW). What you want is not what everyone wants and this game caters to different types of players.
    (9)
    Last edited by Toutatis; 07-28-2024 at 06:08 AM.

  6. #6
    Player
    GTK0HLK's Avatar
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    Selene Halflight
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    Brynhildr
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    Black Mage Lv 100
    Quote Originally Posted by Tunda View Post
    Mr. Yoshi take from us 1 dungeon each patch since shadowbringers.. because yes you guessed it "Budget"

    Mr. Yoshi didn't give us Bozja for Endwalker.. Yes you guessed it because of "Budget"

    we have to wait 2 more weeks before any patch from now on because yes "budget"

    now we have Trust system that will reduce the resources for no actual benefit for most FFXIV players..

    that's why it is wasting budget.. if the issue that players want to enjoy ffxiv without online players.. just give them the ability to have lost actions from bozja..

    let them play the game with omni role job instead of wasting and throwing our end game content like they did in Endwalker and shadowbringers..

    We want new dungeons we want new bozja we don't want to waste our time for systems that can be replaced by lost actions and adjusting stats.
    This is when you start getting to close to "Going Over The Edge".

    Do we know the internal workings and resource management of SE/CSIII.

    Do we know the True Reasons why we didnt get an exploration zone in Endwalker.

    Do we truly know where all the budget went in Endwalker?

    "WhY ShOuLd ThEy WaStE OuR TiMe FoR SySteMs I DoNt WaNt, or CaN Be GiVeN BrOkeN AcTiOnS ThAt DoNt FiT ThE CoNtEnT or LoRe WiSe"

    Do you even know where all those Resources Went. If you do, we would all love it if you can share it with us. it would do the community both good or ill.
    as we would become understanding of why we cant have things right now. but we can have them much later. or never(unless Tech drops a new update, that allows it)

    More Dungeons Would Be Neat? but where did they go, surely the resources must of gone into content that didnt exist during previous expansions. or during a time in which the pandemic was happening, or the fact that they dropped from earlier than that in a previous expansion.

    Surely nothing else was going on in square enix / Creative Studio III during the time that Endwalker was being Developed, and its 6.x Series. Surely the man himself wasnt between two Games. and had the Team at Creative Studio III doing alot of work on a Graphics update, Server Overhauls/New DC's(that frankly gave us a massively better stable DT launch, than EW could ever hope.)

    But no, wasting budget.

    "Just let players solo with broken skills that only make sense in other content."

    (i played a Free-MMO called Eden Eternal Years ago. and they implemented a Solo Dng option. but it had limited access tickets/usages. Reasons why. its cause the Loot within, and other things could have affects in the overall. while it meant nothing in lower level content. each game runs differently. and while EE has the Same be all roles, just level them up archetype like FFXIV. you can even switch job mid dungeon/"trial"/"duty". it was a different game with different out come, and different transactions.)

    The game despite the idea of only being you. still pushes the concept of a party of heroes/adventurers battling through a location with three bosses. And as the Developers have stated, the purpose was to draw in the SP FF Players who have not played XIV. and eventually push them forward into the MMO part of the game.

    and if you truly believe those systems can be replaced by lost actions. have someone make a proof of concept, im sure SE would love some market research or testing done for them. (assuming that youll have someone else do it. cause id rather not assume what a person can or cannot do.)

    Beware of Falling Over The Edge

    EDIT:
    PS before DT released, it was slated to be one of the most IMPACTFUL and CONTENT RICH EXPANSIONS TODATE.
    Just like the STORMBLOOD you referenced Before.

    The game has an ebb and flow, and hopefully they learned to balance. cause while SE/CSIII has pendulum'd alot. They do learn. It may not be perfect, but they do improve.

    Rarely do we have events as catastrophic as those before, and only those who played since the onset could truly tell us how bad its been. More so each time the Raiding Scene Almost "Dies" (for good or bad reasons). (let alone tell us why things are, since we arent devs, and dont have that info)
    (6)
    Last edited by GTK0HLK; 07-28-2024 at 06:00 AM.

  7. #7
    Player
    Tunda's Avatar
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    Tunda King
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    Ragnarok
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    Black Mage Lv 100
    Quote Originally Posted by GTK0HLK View Post
    This is when you start getting to close to "Going Over The Edge".

    Do we know the internal workings and resource management of SE/CSIII.

    Do we know the True Reasons why we didnt get an exploration zone in Endwalker.

    Do we truly know where all the budget went in Endwalker?

    "WhY ShOuLd ThEy WaStE OuR TiMe FoR SySteMs I DoNt WaNt, or CaN Be GiVeN BrOkeN AcTiOnS ThAt DoNt FiT ThE CoNtEnT or LoRe WiSe"

    Do you even know where all those Resources Went. If you do, we would all love it if you can share it with us. it would do the community both good or ill.
    as we would become understanding of why we cant have things right now. but we can have them much later. or never(unless Tech drops a new update, that allows it)

    More Dungeons Would Be Neat? but where did they go, surely the resources must of gone into content that didnt exist during previous expansions. or during a time in which the pandemic was happening, or the fact that they dropped from earlier than that in a previous expansion.

    Surely nothing else was going on in square enix / Creative Studio III during the time that Endwalker was being Developed, and its 6.x Series. Surely the man himself wasnt between two Games. and had the Team at Creative Studio III doing alot of work on a Graphics update, Server Overhauls/New DC's(that frankly gave us a massively better stable DT launch, than EW could ever hope.)

    But no, wasting budget.

    Just let players solo with broken skills that only make sense in other content.
    I didn't made that up.. These words come from Yoshi him self

    "We reduce amount of dungeon content because of budget"

    "We removed bozja-like content because of criterion"

    "We interduce new system and implement it for more than +100 dungeon that less than 5% of player base will enjoy"

    Endwalker content was one of the worst because they are making more systems for old content which was fine IMO

    Trust system is trying to solve a problem that will never be solved which is long queue..

    Long queue because how boring and less tanks + healers we have currently 4 isn't enough and Dark knight play and feel like a down-graded warrior

    This isn't way to solve problems.. this will increase the budget for 3% of the people..

    BTW missing 2 lines each dungeon will not effect the story or enjoyment by any means
    (2)

  8. #8
    Player
    Toutatis's Avatar
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    Marshmallow Puff
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    Excalibur
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    Warrior Lv 82
    Quote Originally Posted by Tunda View Post
    I didn't made that up.. These words come from Yoshi him self

    "We reduce amount of dungeon content because of budget"

    "We removed bozja-like content because of criterion"

    "We interduce new system and implement it for more than +100 dungeon that less than 5% of player base will enjoy"

    Endwalker content was one of the worst because they are making more systems for old content which was fine IMO

    Trust system is trying to solve a problem that will never be solved which is long queue..

    Long queue because how boring and less tanks + healers we have currently 4 isn't enough and Dark knight play and feel like a down-graded warrior

    This isn't way to solve problems.. this will increase the budget for 3% of the people..

    BTW missing 2 lines each dungeon will not effect the story or enjoyment by any means
    The trust system has various uses and isn’t there to solve long queues though it can be useful for that. I even use it when I tank of heal (usually my first dungeon run is on a tank) as it’s more efficient. Anyway, the system is primarily there to draw in a new type of player.
    (5)
    Last edited by Toutatis; 07-28-2024 at 07:17 AM.

  9. #9
    Player
    Kaurhz's Avatar
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    Asuka Kirai
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    Sagittarius
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    Dancer Lv 90
    Quote Originally Posted by Tunda View Post
    I didn't made that up.. These words come from Yoshi him self

    "We reduce amount of dungeon content because of budget"

    "We removed bozja-like content because of criterion"

    "We interduce new system and implement it for more than +100 dungeon that less than 5% of player base will enjoy"

    Endwalker content was one of the worst because they are making more systems for old content which was fine IMO

    Trust system is trying to solve a problem that will never be solved which is long queue..

    Long queue because how boring and less tanks + healers we have currently 4 isn't enough and Dark knight play and feel like a down-graded warrior

    This isn't way to solve problems.. this will increase the budget for 3% of the people..

    BTW missing 2 lines each dungeon will not effect the story or enjoyment by any means
    Gonna need a citation for all of these LOL.
    (7)

  10. #10
    Player
    GTK0HLK's Avatar
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    Selene Halflight
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    Brynhildr
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    Black Mage Lv 100
    Quote Originally Posted by Reimmi View Post
    The funny thing is they dont need to spawn 7 other characters, just use the crystal but make it summon 7 randomly generated NPCS to fight
    i thought the same, for moments where the "Not Scions of The Seventh Dawn" arent around, or when there is no side character that can fight. They can just have us summon "Randomized" NPC's. I wonder if they would have Rare Spawns of Jokes/Trolls of the community. like Super Serious Combat Roleplayers who are their role. Or Mascot/Joke Glamour NPC. or just the Emperors new Set NPC. or just make them look like you pulled them mid-crafting or bathing. But well see, eventually such funny ideas will reach them.

    Quote Originally Posted by Tunda View Post
    I didn't made that up.. These words come from Yoshi him self

    "We reduce amount of dungeon content because of budget"

    "We removed bozja-like content because of criterion"

    "We interduce new system and implement it for more than +100 dungeon that less than 5% of player base will enjoy"

    Endwalker content was one of the worst because they are making more systems for old content which was fine IMO

    Trust system is trying to solve a problem that will never be solved which is long queue..

    Long queue because how boring and less tanks + healers we have currently 4 isn't enough and Dark knight play and feel like a down-graded warrior

    This isn't way to solve problems.. this will increase the budget for 3% of the people..

    BTW missing 2 lines each dungeon will not effect the story or enjoyment by any means
    First of all, not saying he didnt or that you arent saying something. Just clarifying, and not trynna make it seem like you are/nt.

    But i doubt he would tell us the whole and complete reasons. (and tbh, everyones loves direct quotes and links. it makes it so its less troublesome if someone accidentally comes in with headcannon.)

    Trusts never was about Long Queues in the Long Run. as much as some might believe.
    They can solve it for some players. like the unfortunate Dynamis/Materia Situation which have its Growth stunted by players who don't want to actually live there. (and awhole bunch of other issues, and flooding of travelers i wont cover here.)

    But they werent gonna be about queues for the short while. its why you now can level them up and unlock outfits.
    The developers have their starting ideas. and i seriously doubt they ONLY wanted Trusts for the purpose of lessening the the strain on queues. if anything, thats one less player to fill a Direct Queue. They have their expectations of how we will use content and play with it.

    and we as players eventually find our own ways to make use of it, we may even find ways in which the developers could never have imagined. (as some stated, that they never really expected that much of a growth with community interaction when RP/Housing. Despite Housing as a System being So damn Flawed, and they undoubtedly wish they can just flick a switch and it be perfectly fixed)

    The thing is that, while there is things we dont know. the reasons i mention before, of Yoshi being Split between two FF's, the servers, and now the graphics update. is cause there are things that we do. and we can only infer from what little they tell.

    What little they tell, leaves us questioning/lets us know that there is alot more, and alot they cant tell us. Just like there is the Idea that XIV being its CashCow feeds/keeps the rest of SE afloat. and not all of it Flows Back into its Chests.
    (that cannot ever change, unless Yoshi himself is in a position to change the way things flow. WAAAAAY above.)

    We know they had "Expanded" their PVP team alil, but not many could tell of the top of their head, if those Devs are shared between PVE/PVP or if they are completely new hires.

    but we do know that they arent falling behind on simplifying processes and concepts.

    For example, they had show examples of the HeadMorphs, and how they Did the Armor Resizing and Tech during the Pre-DT Graphics Update Showcases.

    While Some Sections of the game will increase in resource/time demand. others will lessen.

    i just cant see how Trusts by itself will do so much damage to other sections of the game.

    if we dont even know so much. thats pretty much all i say. How Do We Know. Id think itd be interesting to know. But would it be a Blessing or a Curse to Know So.

    (will be rechecking in case i missed something you've been conversing about. since i see your quote only had a part of what i put. which sadly wasnt the full of what i wrote.)
    (2)
    Last edited by GTK0HLK; 07-28-2024 at 06:28 AM.

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