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  1. #1
    Player
    Yumarox's Avatar
    Join Date
    Apr 2023
    Posts
    24
    Character
    Yumarox Revanche
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    As someone who has done a lot of gathering and crafting this is a solid complaint. I have found every time I teleport I am disoriented as I look for a visual landmark to point me in what direction the arcade is at as it is the only thing of value in the area. I did not mind this the first hundred times but now it more or less part of minor annoyance of the area, aether teleportation is just an annoying solution since it adds another menu loading screen to the trip. When you are on the gathering collectable grind the trip to the arcade is a pain once you have to do it over and over again.

    I will say I did not know how good I had it in Radz-at-han were it is obvious where things and easy to get to with sprint and I don't have weird things in my way to jump over to the Aetherite to get there.
    (2)

  2. #2
    Player
    EdwinChucklenuts's Avatar
    Join Date
    Nov 2023
    Location
    Gridania
    Posts
    94
    Character
    Edwin Saebeorn
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    14 players really try to make everything a speedrun, huh?
    (5)

  3. #3
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,604
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Good lord you have to be a whole new level of lazy to complain about having to click an aetheryte.
    (7)

  4. #4
    Player
    aTanpopo's Avatar
    Join Date
    Jul 2024
    Location
    England innit
    Posts
    38
    Character
    Tanpopo Tabeta
    World
    Spriggan
    Main Class
    Astrologian Lv 100
    My brother in Christ it's clicking 2 buttons
    (3)

  5. #5
    Player
    Chiru_Kai's Avatar
    Join Date
    Jul 2024
    Posts
    82
    Character
    Chiru Kai
    World
    Brynhildr
    Main Class
    Sage Lv 100
    It's clicking two buttons yes, and it's not a huge deal... but for some of us that's also a loading screen which can last a few seconds, and for me personally up to 10.
    And if you have to get there often, then it gets somewhat frustrating.

    However, a tip for the gatherers/crafters turning in collectibles: just teleport to Eulmore or Radz to turn it in, those collectible appraisers work with the new stuff too. It's literally only for combat gear upgrades that you have to be in S9.

    Also a thought... it is kinda noticeable how ShB and EW both put you practically right next to the tome exchanges and collectible appraisers and such and all that for endgame stuff. Still had to walk a bit, but it was within sight.
    Stormblood however, had quite a large walk from the aetheryte, or you did have to use the aethershards to get around Rhalgr's Reach. BUT, you could also use mounts to get around.
    Heavensward had Idyllshire, also didn't put you right next to necessary shops. But you could also use mounts.


    So since S9 has more in common with Idyllshire and RR, maybe just enable mounts so people don't have to get into another loading screen, which actually feels better for gameplay than another loading screen (even if it's the same time investment)
    (2)

  6. #6
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,604
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by flipwizardmagoo View Post
    As a fellow crafter/gatherer, I agree that the placement of the main crystal is inconvenient. Old Sharlayan and Radz were both right next to the main points of interest (market board and collectible/raid turn in), so why did they undo this decision this expansion? The MB in Tuli is also inconvenient.
    Because every city being the same is boring and the game doesn't need to revolve around maximum player convenience. Nobody's day is ruined because it took an extra five to ten seconds to get where they need to be.
    (2)

  7. #7
    Player
    flipwizardmagoo's Avatar
    Join Date
    Feb 2021
    Posts
    55
    Character
    Luc Belaire
    World
    Ultros
    Main Class
    Miner Lv 100
    As a fellow crafter/gatherer, I agree that the placement of the main crystal is inconvenient. Old Sharlayan and Radz were both right next to the main points of interest (market board and collectible/raid turn in), so why did they undo this decision this expansion? The MB in Tuli is also inconvenient. It wouldn’t be as big of a deal if they hadn’t done it so much better literally one expansion ago.
    (1)

  8. #8
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    For the one in Solution 9 they really need to increase its range just a bit... they didnt think this trough or something...
    (2)

  9. #9
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Easy solution: instead of making a whole 3D town that feels like a place, just don't have that and instead have all of Solution 9 be a menu. Then everything can be pure function without any of that form to get in the way...and it would save a bunch of development time, too!
    (2)

  10. #10
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    ReAl GaMeRs just use eternity ring.
    (0)

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