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  1. #11
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Besame View Post
    Perhaps it is to stop tanks from pulling 2-3 sets of add at a time. Healers may of balked at that on a regular basis. I know I stopped healing dungeons a few yrs back due to tanks pulling more than they could control and then I got swarmed with adds..But then, that was just me, 1 healer and my experience. I do hear lots of healer chatter tho
    *Laughs in Bloodwhetting*
    (0)

  2. #12
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Forcing single add pulls helps them standardize the time to complete dungeons, and estimate subscription time revenue better.

    They need to measure your money output, please wait.
    (1)

  3. #13
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    It doesnt matter if i take 20 or 40 min for my daily dungeon, if i wanna grind i do em 24537x in row till levelcap, same for tome. if i do 1-2 daily i do 1-2 daily, either give us more mobs with less walls or just remove em and buff the mobs, idc...
    (0)

  4. #14
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Arohk View Post
    All this discussion about dungeon Difficulty, but one thing we should also talk about.

    There are just too many Walls and Doors in the new Dungeons that prevents you from moving on.
    Do we really need to be forced to do 1 pack of mobs at a time now?
    If you ask me, I think doors and stuff should disapear but mobs should hit the tank like trucks. Tanking dungeons became SUPER boring. Just get the 2 pulls, reach the "door/wall", spam your aoe 1-2-3 and your mitigations if tank, repeat for 2 pulls and boss. It's THE-EXACT-SAME-EVERY-DUNGEON. I know 99% of the players don't like this idea...but In some dungeons I think it would be cool if we needed to use skills like SLEEP (remember? Sleep? its still in your Magic DPS and Healer skills, crazy right?) or freezing at the spot like the Ice Jutsu of the NIN or that "leg shot" of the MCH. Just to give some...spice? Something extra to do to everybody?

    I remember in the ARR days it was more common to use Sleep, Slow, stuns, freeze and stuff to prevent enemies to reach the party while dealing with a patrol...but everything evolved into "LET'S PULL THE WHOLE DUNGEON!!!!!"
    (0)

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