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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100

    Too many Walls and Doors.

    All this discussion about dungeon Difficulty, but one thing we should also talk about.

    There are just too many Walls and Doors in the new Dungeons that prevents you from moving on.
    Do we really need to be forced to do 1 pack of mobs at a time now?
    (7)

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    490
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Yeah, I'd like fewer walls myself. Tanks should have room to push their limits, it would also create an environment where tanks can take enough damage to justify healers, to that end let us pull into bosses again!
    (4)

  3. #3
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Perhaps it is to stop tanks from pulling 2-3 sets of add at a time. Healers may of balked at that on a regular basis. I know I stopped healing dungeons a few yrs back due to tanks pulling more than they could control and then I got swarmed with adds..But then, that was just me, 1 healer and my experience. I do hear lots of healer chatter tho
    (0)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  4. #4
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Besame View Post
    Perhaps it is to stop tanks from pulling 2-3 sets of add at a time. Healers may of balked at that on a regular basis. I know I stopped healing dungeons a few yrs back due to tanks pulling more than they could control and then I got swarmed with adds..But then, that was just me, 1 healer and my experience. I do hear lots of healer chatter tho
    *Laughs in Bloodwhetting*
    (0)

  5. #5
    Player
    Katachthon's Avatar
    Join Date
    Jul 2024
    Location
    Ul'dah
    Posts
    23
    Character
    Kathelinda Nailo
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Ah, that is why I almost fell asleep when healing.

    What I feel is not difficulty,

    But boredom and burnout.

    Dawntrail is definitely, a Downtrail.
    (0)

  6. #6
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    499
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    yeah its bad for a lot of dungeons this expac. First one and last one comes to mind. Not to mention moronic stuff like the turtle in 99 dungeon
    (1)

  7. #7
    Player
    Kazeshindo's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    17
    Character
    Kazeshindo Shadowmane
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    The amount of walls and doors is nothing new.... in fact, it's been in place since HW, it was just less obvious. The mistake that was made by the dev team this time around was simply trying to throw mini-bosses in the dungeons and then choosing to lock them to a small pack. Especially when the mechanics are simply to disengage until massive AoEs go out, or to make sure you're up to snuff on your own concept of personal mit or how to use Feint or Addle correctly while a pair of them spam a room-wide ground slam.

    It feels slower because it is, but it hasn't changed for several expansions. I can think of several dungeons going clear back to HW that will lock you out of areas/rooms until you kill specific mobs to prevent over-pulling, and I fail to see why it's all of a sudden problematic.
    (1)

  8. #8
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,433
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Ya...lets not open the door for ego pulling.
    (1)

  9. #9
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    490
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Ya...lets not open the door for ego pulling.
    Lets remove the door instead. If idiots refuse to learn their limits that's on them. Two years ago when I was learning to play WHM, tanks knowing their limits and testing mine was an integral part of ARR and HW dungeons, they've removed that feature and I for one want it back.
    (3)

  10. #10
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Yeah way too many, sometimes it feels bad to use an CD as you know it wont be up on the next pack... and its so slow... im not even about being slow, double the dungeons lenth while letting me kill the mobs 2x as fast would still be more fun. But all those instances where we're literally forced to fight 3 mobs after a pack, just to stop us once more before or after the boss.

    And dont even get me started on the stupid whale, snow mobile or raft now.... i just hate those "you cant even run" instances...
    (1)

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