Added some flashy images to help break up the wall of text, tried to keep them more or less to my point.

I disagree the concept of 'we're just adventurers' especially given the type of praises our characters are given after quest-line fights like Ifrit and Garuda.

In United We Stand we're pretty much told we're the best of the best, and that nations are depending on us. It would be nice if in cutscene, we were acknowledged as to why.

Now this does not take away from the quality of the cutscenes we do have. It's no secret that I'm an avid fan. But I feel as if they can do more in the future, really take the feel of cutscenes to the next level, and I encourage them to press themselves to go truly above and beyond expectation.

It's still fun to watch those pre-rendered CG they do, but what do we all crave form them, gameplay. What if that gameplay included them taking what they do very well, cutscenes, and including us players as active components. Speaking just for myself... I'd probably squeal in delight all over mumble and upset my LS.

Do I expect it of them? Like hostile territory, no I don't. But it's something that I think the game will benefit in little ways that will lift the whole. Yoshida aspires to make this the best, and to do that we should encourage them to press in ways they typically turn away from, and revisit concepts that might have been viewed as difficult before. Just sharing my two gil on some of the overlooked gameplay elements that may actually be worth the effort.