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  1. #11
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by tymora View Post
    Very low number for samples, ~100 fish across 6 data points, hence the "general guide, not a rule" part. Not going to put too much effort in this now with 2.0 on the horizon though.

    What doesn't seem right to you btw?
    I generally notice yellow having a slightly higher fail rate than white and from my experiences red is almost as bad as rainbow. I guess I bolded a bit too much there.
    But this is just my experience talking, I have no solid data.
    (0)

  2. #12
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Estellios View Post
    Rainbow orb is the lowest chance of success but the highest quality/progress gains if you manage to succeed.
    This is not true.

    Rainbow is the Highest Chance of Destabilizing with no redeeming Qualities.

    Yellow is the lowest chance of Success with the Highest potential Qual Gains.
    (0)

  3. #13
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Madrox View Post
    I've been unable to locate tests and information on orb colors, can lease point me in the right direction?
    You do not need a test to confirm what the Colors do. Yoshida has already stated publicly:

    White - Normal Success, Normal Quality
    Red - Lower Success, Higher Quality
    Yellow - Lowest Success, Highest Quality
    Slow Rainbow - Higher Chance of Destabilizing
    Fast Rainbow - Highest Chance of Destabilizing
    (0)

  4. #14
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Kiote View Post
    You do not need a test to confirm what the Colors do. Yoshida has already stated publicly:

    White - Normal Success, Normal Quality
    Red - Lower Success, Higher Quality
    Yellow - Lowest Success, Highest Quality
    Slow Rainbow - Higher Chance of Destabilizing
    Fast Rainbow - Highest Chance of Destabilizing
    I must of missed that o.o
    Where is this post at?
    (0)

  5. #15
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    I must of missed that o.o
    Where is this post at?
    I'm not digging for it, it was posted on the forums. It was around the time when he said he didn't believe in hiding necessary information from players, but rumors like the moon were too fun to confirm or deny.
    (0)

  6. #16
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kiote View Post
    This is not true.

    Rainbow is the Highest Chance of Destabilizing with no redeeming Qualities.

    Yellow is the lowest chance of Success with the Highest potential Qual Gains.
    This is not true.

    http://lodestone.finalfantasyxiv.com...e/craft01.html
    The Stability of Synthesis Materials
    The stability of synthesis materials is represented by the color of the glowing light displayed onscreen while crafting. Each command executed has an effect on stability.

    When the glowing light is white, the materials are extremely stable, and the chances of success of synthesis commands are increased. The light may also turn from yellow, to red, to multiple colors flashing rapidly. Though these states represent progressively lower chances of success when executing commands, they also indicate times at which the quality of the synthesis can most easily be enhanced, therefore increasing the likelihood of creating a high-quality item.
    (6)

  7. #17
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Raldo View Post
    Nice, thank you for the official information.
    (0)

  8. #18
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Kiote View Post
    You do not need a test to confirm what the Colors do. Yoshida has already stated publicly:

    White - Normal Success, Normal Quality
    Red - Lower Success, Higher Quality
    Yellow - Lowest Success, Highest Quality
    Slow Rainbow - Higher Chance of Destabilizing
    Fast Rainbow - Highest Chance of Destabilizing
    hmm? how come yellow is lower than red?
    yellow has bigger energy than red

  9. #19
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    When I first read the title of this thread I read Rainbow Connection.

    But on the actual subject:

    White - Normal Success, Normal Quality
    Red - Lower Success, Higher Quality
    Yellow - Lowest Success, Highest Quality
    Slow Rainbow - Higher Chance of Destabilizing
    Fast Rainbow - Highest Chance of Destabilizing


    Is also the formula I've always used.

    I've just always considered that rainbow orbs have a chance of being any of the colored ones at random, hence why its a rainbow of colors. However, no matter which one it ends up being it would have a higher chance of destabilizing.
    (0)
    Last edited by Mijin; 08-04-2012 at 09:13 PM.

  10. #20
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Nobody read this? Seriously? It's like... two posts up. Sigh. Let me post it again, then give a summary of what it says.


    http://lodestone.finalfantasyxiv.com...e/craft01.html
    The Stability of Synthesis Materials
    The stability of synthesis materials is represented by the color of the glowing light displayed onscreen while crafting. Each command executed has an effect on stability.

    When the glowing light is white, the materials are extremely stable, and the chances of success of synthesis commands are increased. The light may also turn from yellow, to red, to multiple colors flashing rapidly. Though these states represent progressively lower chances of success when executing commands, they also indicate times at which the quality of the synthesis can most easily be enhanced, therefore increasing the likelihood of creating a high-quality item.
    Highest Success <----------> Lowest Success
    Lowest Quality Gain <-------> Highest Quality Gain (upon success)
    White <> Yellow <> Red <> Flashing/Rainbow
    (7)
    Last edited by Raldo; 08-05-2012 at 07:39 AM. Reason: Removed an erroneous closing bold tag

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