Whats the purpose of this rainbow condition?
Ive seen people recommend from to time to use +Q skill on rainbow, but it always give me instability when I try that
Whats the purpose of this rainbow condition?
Ive seen people recommend from to time to use +Q skill on rainbow, but it always give me instability when I try that
Rainbow orb is the lowest chance of success but the highest quality/progress gains if you manage to succeed.
This is not true.
Rainbow is the Highest Chance of Destabilizing with no redeeming Qualities.
Yellow is the lowest chance of Success with the Highest potential Qual Gains.
I must of missed that o.oYou do not need a test to confirm what the Colors do. Yoshida has already stated publicly:
White - Normal Success, Normal Quality
Red - Lower Success, Higher Quality
Yellow - Lowest Success, Highest Quality
Slow Rainbow - Higher Chance of Destabilizing
Fast Rainbow - Highest Chance of Destabilizing
Where is this post at?
This is not true.
http://lodestone.finalfantasyxiv.com...e/craft01.html
The Stability of Synthesis Materials
The stability of synthesis materials is represented by the color of the glowing light displayed onscreen while crafting. Each command executed has an effect on stability.
When the glowing light is white, the materials are extremely stable, and the chances of success of synthesis commands are increased. The light may also turn from yellow, to red, to multiple colors flashing rapidly. Though these states represent progressively lower chances of success when executing commands, they also indicate times at which the quality of the synthesis can most easily be enhanced, therefore increasing the likelihood of creating a high-quality item.
Nice, thank you for the official information.
On equal level recipes with 0 craftsmanship, tests suggest about +30% failure rate on rainbow.
Comparatively, yellow has no noticeable increased failure rate, and red is about +15%.
On recipes 20+ levels lower, all orb colors normalizes to the more or less the same break percentage, about at about 20%.
Following the trend, trying to do anything on rainbow on high recipes without a skill that guarantees success, is silly as you are most certainly to fail. On the other hand, you want as many rainbow orbs as possible if the recipe is low.
This is yet another fun (and frustrating) aspect of crafting.
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The relationship is not linear and I don't have enough good data to give a nice graph or a better estimate. Use these numbers as a general guide, not a rule.
Last edited by tymora; 07-31-2012 at 09:59 AM.
I'd like to know your sample size for that because that just doesn't seem right to me.On equal level recipes with 0 craftsmanship, tests suggest about +30% failure rate on rainbow.
Comparatively, yellow has no noticeable increased failure rate, and red is about +15%.
On recipes 20+ levels lower, all orb colors normalizes to the more or less the same break percentage, about at about 20%.
Following the trend, trying to do anything on rainbow on high recipes without a skill that guarantees success, is silly as you are most certainly to fail. On the other hand, you want as many rainbow orbs as possible if the recipe is low.
This is yet another fun (and frustrating) aspect of crafting.
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The relationship is not linear and I don't have enough good data to give a nice graph or a better estimate. Use these numbers as a general guide, not a rule.
Unless I'm misunderstanding.
Very low number for samples, ~100 fish across 6 data points, hence the "general guide, not a rule" part. Not going to put too much effort in this now with 2.0 on the horizon though.
What doesn't seem right to you btw?
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