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  1. #1
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by tymora View Post
    Very low number for samples, ~100 fish across 6 data points, hence the "general guide, not a rule" part. Not going to put too much effort in this now with 2.0 on the horizon though.

    What doesn't seem right to you btw?
    I generally notice yellow having a slightly higher fail rate than white and from my experiences red is almost as bad as rainbow. I guess I bolded a bit too much there.
    But this is just my experience talking, I have no solid data.
    (0)

  2. #2
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Just wanted to add that because success on the rainbow orb gives the greatest gains in Quality, the abilities that are often used are:

    Byregot's Blessing (Carpentry L45) for 100% quality gain on the next 3 steps.
    ... followed by Culmination (Weaver L45) to ensure Great Success. Used in combination with Byregot's Blessing on a rainbow orb gives you somewhere between a 90 ~ 130 Quality gain.
    ... followed by Perfection (Carpentry L36) for Great Success on Careful synthesis... hopefully on another rainbow or red orb during Byregot's Blessing for another big gain in Quality.

    Increasing your Control stat will reduce the chance of an element going unstable on a failed action, regardless of the color of the orb.

    Or you can play off the instability by having the appropriate Brand of ____ set for another 100 Quality gain when it goes unstable...

    But that, IMO, is more of a gamble since the element can go unstable and blow up multiple times (ultimately causing you to fail the synth and negate the Quality gain from using the Brand), or not go unstable at all (in which case you waste an ability slot with the unused Brand).

    I tend to only do this when leveling on cheap materials. If I'm working with expensive materials I would much rather go for Control and ensure success of the synth.
    (2)

  3. #3
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    hmm
    so for HQ recipe, based on my skill set, I guess I should avoid rainbow

    thanks guys

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Where can I find tests and information on the orbs colors. I've never been able to locate them.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    I've been unable to locate tests and information on orb colors, can lease point me in the right direction?
    (0)

  6. #6
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Madrox View Post
    I've been unable to locate tests and information on orb colors, can lease point me in the right direction?
    You do not need a test to confirm what the Colors do. Yoshida has already stated publicly:

    White - Normal Success, Normal Quality
    Red - Lower Success, Higher Quality
    Yellow - Lowest Success, Highest Quality
    Slow Rainbow - Higher Chance of Destabilizing
    Fast Rainbow - Highest Chance of Destabilizing
    (0)

  7. #7
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Kiote View Post
    You do not need a test to confirm what the Colors do. Yoshida has already stated publicly:

    White - Normal Success, Normal Quality
    Red - Lower Success, Higher Quality
    Yellow - Lowest Success, Highest Quality
    Slow Rainbow - Higher Chance of Destabilizing
    Fast Rainbow - Highest Chance of Destabilizing
    hmm? how come yellow is lower than red?
    yellow has bigger energy than red

  8. #8
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Kiote View Post
    You do not need a test to confirm what the Colors do. Yoshida has already stated publicly:

    White - Normal Success, Normal Quality
    Red - Lower Success, Higher Quality
    Yellow - Lowest Success, Highest Quality
    Slow Rainbow - Higher Chance of Destabilizing
    Fast Rainbow - Highest Chance of Destabilizing
    This is true. However its not true that rainbow has "no redeeming qualities".

    Quote Originally Posted by Raldo

    Highest Success <----------> Lowest Success
    Lowest Quality Gain <-------> Highest Quality Gain (upon success)
    White <> Yellow <> Red <> Flashing/Rainbow
    This is wrong. The above list was from Yoshida himself... you're just twisting the statement "The light may also turn from yellow, to red, to multiple colors flashing rapidly" to mean the actual progression of increased destabilization which is just a wild (and incorrect) guess.
    (0)

  9. #9
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    None out there except on the spreadsheets on my system, and probably a few more others.
    As for mine, with such a low sample (low accuracy), no point to post. Still have some unknowns around.
    (1)

  10. #10
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    When I first read the title of this thread I read Rainbow Connection.

    But on the actual subject:

    White - Normal Success, Normal Quality
    Red - Lower Success, Higher Quality
    Yellow - Lowest Success, Highest Quality
    Slow Rainbow - Higher Chance of Destabilizing
    Fast Rainbow - Highest Chance of Destabilizing


    Is also the formula I've always used.

    I've just always considered that rainbow orbs have a chance of being any of the colored ones at random, hence why its a rainbow of colors. However, no matter which one it ends up being it would have a higher chance of destabilizing.
    (0)
    Last edited by Mijin; 08-04-2012 at 09:13 PM.

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