Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23

Hybrid View

  1. #1
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    For what it's worth, if your crafters are high enough level to be considering materials from bi-color shops, then there's really no need to buy actual materials to level your job: between Custom Deliveries and Allied Tribes, there's a ton of free XP to be had on the daily/weekly for next to no cost.
    (0)

  2. #2
    Player
    YjhemeiIzunia's Avatar
    Join Date
    Jul 2024
    Posts
    8
    Character
    Y'jhemei Izunia
    World
    Cactuar
    Main Class
    Arcanist Lv 100
    It's called any combat class, retainer ventures, and bicolor gemstones in recent expansions.

    If anything, it would just be nice if mobs had a higher drop rate for their resources. You don't really need an whole new job for that.
    (2)

  3. #3
    Player
    Carolingian's Avatar
    Join Date
    May 2023
    Posts
    45
    Character
    Falmyran Greenstep
    World
    Mateus
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by YjhemeiIzunia View Post
    It's called any combat class, retainer ventures, and bicolor gemstones in recent expansions.

    If anything, it would just be nice if mobs had a higher drop rate for their resources. You don't really need an whole new job for that.
    If anything, it would be nice if we just had a proper UI that told you where what drops from just like other gathering resources have.
    (0)

  4. #4
    Player
    Toutatis's Avatar
    Join Date
    Dec 2021
    Posts
    981
    Character
    Marshmallow Puff
    World
    Excalibur
    Main Class
    Warrior Lv 82
    Joining a fate party for 20 mins or so will give you a decent amount of gemstones. It’s pretty quick. Also special fates like Mascot Murder (Living Memory), the snake in Shaaloani give 100 gems each (get a linkshell or join a discord to see them announced). Not bad for a few minutes.
    (0)

  5. #5
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Due note I recently made a new chr, without outside help on an EU server and took me a fresh character to having al 90 (pre dt btw , like 30 days before)

    So point in sharing this info is to get across you can buy stuff that you cant gather, and I think SE wants this kind of player interaction to have some sense of an economy. If you ever did a strict @ level progression, a lot of times you get crafts that require higher level area to gather from, I do not think SE generally likes the idea of one person able be indepdent with all material gathering because that just stagnates the economy further, and it has low damand as is.

    also what i did for DT was to simply eat the overpriced drops/gem mat stuff to sell stuff at inflated prices till my retainers could get geared well enough to fetch the stuff. So your idea is kind of obsolete that you can make retainers gather them.

    While I do like the idea of a gather type class to farm drop material, I do not think its a good idea for the game economy. Do you see how fast new folklore node items sink super quick while the tombstone mats go down a bit slower? Generally speaking FFXIV's game ecnon has too much supply and not enough demand and getting drop materials far easier in larger bulks would just drive down costs of crafted gear and drop gear, making a greater decline of motivation to bother with crafting at all
    Quote Originally Posted by DRAGONxKING View Post
    The main issue I take with the "go hunt for it" is the fact a lot of lvl 90 - 100 require quite a few skins for a small number of crafts. If you want to craft the entire maiming set for lvl 91 you need 11 leather or 44 skins. Now you're not going to stop at one set if you plan to sell so let's say you're crafting 10 of each. That's 440 skins. that's 28 fates to gather the required gemstones. That's quite a lot of combat and a very low return on investment for your time. Gatherer/Botanist/Fisher can get a lot more resources for the same amount of effort. It really holds Leatherworker back because it almost relies solely on FATE grinding
    ya read my post above, having too much supply is actually not a good idea.

    that issue that you see as a negative is MEANT to be that way so there is not an over saturation of items, if you have an over saturation in all materials, it will make an increase of supply of the crafted items without the proper demand to keep prices at something worthwhile to craft at all, this is already a problem as is, since people find gil "worthless" thus dont bother with crafting/ selling lower level items.

    also no one in their right mind would craft a full 91 maiming set, since a lot of people sell MSQ rewards, find that single maiming item that is in demand due to people buying them for leves, then do the same for that casting item, etc.
    (0)
    Last edited by Vstarstruck; 07-31-2024 at 12:06 PM.

  6. #6
    Player
    DRAGONxKING's Avatar
    Join Date
    Feb 2015
    Location
    Ul-Dah
    Posts
    22
    Character
    Abigail Wulshire
    World
    Sargatanas
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Vstarstruck View Post
    Due note I recently made a new chr, without outside help on an EU server and took me a fresh character to having al 90 (pre dt btw , like 30 days before)

    So point in sharing this info is to get across you can buy stuff that you cant gather, and I think SE wants this kind of player interaction to have some sense of an economy. If you ever did a strict @ level progression, a lot of times you get crafts that require higher level area to gather from, I do not think SE generally likes the idea of one person able be indepdent with all material gathering because that just stagnates the economy further, and it has low damand as is.

    also what i did for DT was to simply eat the overpriced drops/gem mat stuff to sell stuff at inflated prices till my retainers could get geared well enough to fetch the stuff. So your idea is kind of obsolete that you can make retainers gather them.

    While I do like the idea of a gather type class to farm drop material, I do not think its a good idea for the game economy. Do you see how fast new folklore node items sink super quick while the tombstone mats go down a bit slower? Generally speaking FFXIV's game ecnon has too much supply and not enough demand and getting drop materials far easier in larger bulks would just drive down costs of crafted gear and drop gear, making a greater decline of motivation to bother with crafting at all


    ya read my post above, having too much supply is actually not a good idea.

    that issue that you see as a negative is MEANT to be that way so there is not an over saturation of items, if you have an over saturation in all materials, it will make an increase of supply of the crafted items without the proper demand to keep prices at something worthwhile to craft at all, this is already a problem as is, since people find gil "worthless" thus dont bother with crafting/ selling lower level items.

    also no one in their right mind would craft a full 91 maiming set, since a lot of people sell MSQ rewards, find that single maiming item that is in demand due to people buying them for leves, then do the same for that casting item, etc.
    Main issue I have with the "oversaturation argument": You can gather every other material and I don't see anyone complaining that the market is over-saturated with materials or that items are too cheap now. Or is anyone demanding that the gatherers be removed from the game for it. So essentially that's an invalid argument.
    (0)

  7. #7
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by DRAGONxKING View Post
    Main issue I have with the "oversaturation argument": You can gather every other material and I don't see anyone complaining that the market is over-saturated with materials or that items are too cheap now. Or is anyone demanding that the gatherers be removed from the game for it. So essentially that's an invalid argument.
    why would people complain about something if they dont know it is a problem?

    it is very easy for a single person to control the economy, esp on higher end items, its how I got a crafter bot banned. The game as a very fragile economy bordering the line of not being functional at all. the only reason people dont complain about it because end of the day gil is not "valuable"( and how people comment there is nothing spend gil on outside housing) , you hear how people post gil is worthless, how access to endgame is not really tied to it? I think they over compensated the issues of FFXI.

    realistically, the only thing that is worth crafting even now, is leve items that people buy to speed level crafters that they are unlikely to use. the best selling ones tend to have some extra step that involves something else that is drop based, like a book to make ink, or some stat potion.

    if they drop items got oversaturated like gathering items, nothing would be worth crafting outside the first week, What i mean by worth, is the time invested > to gil output.

    anyways if one really wants more drops to craft with just get a 690+ retainer to gather 10+ hides per hour, it will build up cuz like i said, there is low demand for crafted goods anyways, people think too much in short term, year for first 2 weeks or so of DT, DT hides was hard to get and cost a lot, so did the crafting results. be willing to pay more for bigger profit margins.

    that low supply at the start of expansions is the very reason why you can actually make gil, why change it?

    you need to fix the demand side, not the supply, after say a month or 2 of DT, there is way more supply then demand and those hides you are complaining about being 1-2k each goes down to 200-500 and the craft reults get pushed down to 100kish or less.

    I mean i think it would be fun to have a gather type class that can farm drops like that, but I would like to see a demand side fix first to support the increased access to that suppply
    (0)
    Last edited by Vstarstruck; 08-01-2024 at 12:50 AM.

  8. 07-31-2024 12:16 PM
    Reason
    opps

  9. #9
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    838
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    It'd be interesting if beastmaster's gimmick is some kind of carving/meat collecting or gathering leather but I doubt it.
    It'd be a limited job but a mishmash of gatherer/combat. I think it'd be fun...doubt it'd happen tho
    (1)

  10. #10
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Rueby View Post
    It'd be interesting if beastmaster's gimmick is some kind of carving/meat collecting or gathering leather but I doubt it.
    It'd be a limited job but a mishmash of gatherer/combat. I think it'd be fun...doubt it'd happen tho
    i agree with everything here lol
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast