If anything, it would be nice if we just had a proper UI that told you where what drops from just like other gathering resources have.
Joining a fate party for 20 mins or so will give you a decent amount of gemstones. It’s pretty quick. Also special fates like Mascot Murder (Living Memory), the snake in Shaaloani give 100 gems each (get a linkshell or join a discord to see them announced). Not bad for a few minutes.
The main issue I take with the "go hunt for it" is the fact a lot of lvl 90 - 100 require quite a few skins for a small number of crafts. If you want to craft the entire maiming set for lvl 91 you need 11 leather or 44 skins. Now you're not going to stop at one set if you plan to sell so let's say you're crafting 10 of each. That's 440 skins. that's 28 fates to gather the required gemstones. That's quite a lot of combat and a very low return on investment for your time. Gatherer/Botanist/Fisher can get a lot more resources for the same amount of effort. It really holds Leatherworker back because it almost relies solely on FATE grindingi like this idea, sure i could spend time/gems on so mats or i could actually hunt for them. i don't know why so many here is just like "go hunt for it" you know how boring that is? a trapper class is just what we need imo. SE could even do some rare mats, and timed stuff, ephemeral "nests". add special mats that only a trapper can get. Weaver, Leather worker and Alchemist need a decent way of gathering mats that don't rely on retainers or having to spend gemstones on stuff. there's so many opportunities to be had here. i think its to quick for people to just toss this idea away.
Due note I recently made a new chr, without outside help on an EU server and took me a fresh character to having al 90 (pre dt btw , like 30 days before)
So point in sharing this info is to get across you can buy stuff that you cant gather, and I think SE wants this kind of player interaction to have some sense of an economy. If you ever did a strict @ level progression, a lot of times you get crafts that require higher level area to gather from, I do not think SE generally likes the idea of one person able be indepdent with all material gathering because that just stagnates the economy further, and it has low damand as is.
also what i did for DT was to simply eat the overpriced drops/gem mat stuff to sell stuff at inflated prices till my retainers could get geared well enough to fetch the stuff. So your idea is kind of obsolete that you can make retainers gather them.
While I do like the idea of a gather type class to farm drop material, I do not think its a good idea for the game economy. Do you see how fast new folklore node items sink super quick while the tombstone mats go down a bit slower? Generally speaking FFXIV's game ecnon has too much supply and not enough demand and getting drop materials far easier in larger bulks would just drive down costs of crafted gear and drop gear, making a greater decline of motivation to bother with crafting at all
ya read my post above, having too much supply is actually not a good idea.The main issue I take with the "go hunt for it" is the fact a lot of lvl 90 - 100 require quite a few skins for a small number of crafts. If you want to craft the entire maiming set for lvl 91 you need 11 leather or 44 skins. Now you're not going to stop at one set if you plan to sell so let's say you're crafting 10 of each. That's 440 skins. that's 28 fates to gather the required gemstones. That's quite a lot of combat and a very low return on investment for your time. Gatherer/Botanist/Fisher can get a lot more resources for the same amount of effort. It really holds Leatherworker back because it almost relies solely on FATE grinding
that issue that you see as a negative is MEANT to be that way so there is not an over saturation of items, if you have an over saturation in all materials, it will make an increase of supply of the crafted items without the proper demand to keep prices at something worthwhile to craft at all, this is already a problem as is, since people find gil "worthless" thus dont bother with crafting/ selling lower level items.
also no one in their right mind would craft a full 91 maiming set, since a lot of people sell MSQ rewards, find that single maiming item that is in demand due to people buying them for leves, then do the same for that casting item, etc.
Last edited by Vstarstruck; 07-31-2024 at 12:06 PM.
Main issue I have with the "oversaturation argument": You can gather every other material and I don't see anyone complaining that the market is over-saturated with materials or that items are too cheap now. Or is anyone demanding that the gatherers be removed from the game for it. So essentially that's an invalid argument.Due note I recently made a new chr, without outside help on an EU server and took me a fresh character to having al 90 (pre dt btw , like 30 days before)
So point in sharing this info is to get across you can buy stuff that you cant gather, and I think SE wants this kind of player interaction to have some sense of an economy. If you ever did a strict @ level progression, a lot of times you get crafts that require higher level area to gather from, I do not think SE generally likes the idea of one person able be indepdent with all material gathering because that just stagnates the economy further, and it has low damand as is.
also what i did for DT was to simply eat the overpriced drops/gem mat stuff to sell stuff at inflated prices till my retainers could get geared well enough to fetch the stuff. So your idea is kind of obsolete that you can make retainers gather them.
While I do like the idea of a gather type class to farm drop material, I do not think its a good idea for the game economy. Do you see how fast new folklore node items sink super quick while the tombstone mats go down a bit slower? Generally speaking FFXIV's game ecnon has too much supply and not enough demand and getting drop materials far easier in larger bulks would just drive down costs of crafted gear and drop gear, making a greater decline of motivation to bother with crafting at all
ya read my post above, having too much supply is actually not a good idea.
that issue that you see as a negative is MEANT to be that way so there is not an over saturation of items, if you have an over saturation in all materials, it will make an increase of supply of the crafted items without the proper demand to keep prices at something worthwhile to craft at all, this is already a problem as is, since people find gil "worthless" thus dont bother with crafting/ selling lower level items.
also no one in their right mind would craft a full 91 maiming set, since a lot of people sell MSQ rewards, find that single maiming item that is in demand due to people buying them for leves, then do the same for that casting item, etc.
why would people complain about something if they dont know it is a problem?Main issue I have with the "oversaturation argument": You can gather every other material and I don't see anyone complaining that the market is over-saturated with materials or that items are too cheap now. Or is anyone demanding that the gatherers be removed from the game for it. So essentially that's an invalid argument.
it is very easy for a single person to control the economy, esp on higher end items, its how I got a crafter bot banned. The game as a very fragile economy bordering the line of not being functional at all. the only reason people dont complain about it because end of the day gil is not "valuable"( and how people comment there is nothing spend gil on outside housing) , you hear how people post gil is worthless, how access to endgame is not really tied to it? I think they over compensated the issues of FFXI.
realistically, the only thing that is worth crafting even now, is leve items that people buy to speed level crafters that they are unlikely to use. the best selling ones tend to have some extra step that involves something else that is drop based, like a book to make ink, or some stat potion.
if they drop items got oversaturated like gathering items, nothing would be worth crafting outside the first week, What i mean by worth, is the time invested > to gil output.
anyways if one really wants more drops to craft with just get a 690+ retainer to gather 10+ hides per hour, it will build up cuz like i said, there is low demand for crafted goods anyways, people think too much in short term, year for first 2 weeks or so of DT, DT hides was hard to get and cost a lot, so did the crafting results. be willing to pay more for bigger profit margins.
that low supply at the start of expansions is the very reason why you can actually make gil, why change it?
you need to fix the demand side, not the supply, after say a month or 2 of DT, there is way more supply then demand and those hides you are complaining about being 1-2k each goes down to 200-500 and the craft reults get pushed down to 100kish or less.
I mean i think it would be fun to have a gather type class that can farm drops like that, but I would like to see a demand side fix first to support the increased access to that suppply
Last edited by Vstarstruck; 08-01-2024 at 12:50 AM.
It'd be interesting if beastmaster's gimmick is some kind of carving/meat collecting or gathering leather but I doubt it.
It'd be a limited job but a mishmash of gatherer/combat. I think it'd be fun...doubt it'd happen tho
They should just make the drop rate from killing mobs 100%, it doesn't even make sense why that isn't a thing.Sitting here trying to level an alchemist and ran into the issue where I need skins/leather but they're too expensive to buy. Too expensive either on the marketboard, needing to do fates for gemstones to buy from vendors or extremely low drop rate from killing the mob that drops them.
Honestly, the new class should specialize in getting animals bits such as skins, furs, tufts, milks, meats, bones etc.
the new class could be called a Scavenger. The gathering nodes could be located where specific mobs gather for you to get their parts. For example, need dodo meat for a culinarian? Go to Western La Noscea to where they gather and you'll find the nodes to gather their meat and feathers along with shards etc.
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