why would people complain about something if they dont know it is a problem?
it is very easy for a single person to control the economy, esp on higher end items, its how I got a crafter bot banned. The game as a very fragile economy bordering the line of not being functional at all. the only reason people dont complain about it because end of the day gil is not "valuable"( and how people comment there is nothing spend gil on outside housing) , you hear how people post gil is worthless, how access to endgame is not really tied to it? I think they over compensated the issues of FFXI.
realistically, the only thing that is worth crafting even now, is leve items that people buy to speed level crafters that they are unlikely to use. the best selling ones tend to have some extra step that involves something else that is drop based, like a book to make ink, or some stat potion.
if they drop items got oversaturated like gathering items, nothing would be worth crafting outside the first week, What i mean by worth, is the time invested > to gil output.
anyways if one really wants more drops to craft with just get a 690+ retainer to gather 10+ hides per hour, it will build up cuz like i said, there is low demand for crafted goods anyways, people think too much in short term, year for first 2 weeks or so of DT, DT hides was hard to get and cost a lot, so did the crafting results. be willing to pay more for bigger profit margins.
that low supply at the start of expansions is the very reason why you can actually make gil, why change it?
you need to fix the demand side, not the supply, after say a month or 2 of DT, there is way more supply then demand and those hides you are complaining about being 1-2k each goes down to 200-500 and the craft reults get pushed down to 100kish or less.
I mean i think it would be fun to have a gather type class that can farm drops like that, but I would like to see a demand side fix first to support the increased access to that suppply