I agree with you, but unfortunately you will get push back anytime you ask healers to do the bare minimum in this game... I say that as a healer main.

I agree with you, but unfortunately you will get push back anytime you ask healers to do the bare minimum in this game... I say that as a healer main.




while I would love to oblige you, its in my make-up. heal myself if I have the luxury, keep the tank up always, dps second if at all possible.... sorry, just how my main was raisedYou are important for the team if you are in a dangerous situation heal yourself first before anyone else. If you die we most likely will all die depending of the content. I have seen SO many healers dying lately trying to save a party member before themself As a tank if i have to die for you to live i will do it gladly. I litterally cant clear Arcadion 2 with randoms because both healers always dies at like 40% so please if you are hurt heal yourself first
#FFXIVHEALERSTRIKE
Maybe I do overestimate some people (which is sad), but I don't think my expectations are misplaced. This is why I specifically said it's fine for sprouts to not understand. In the context of the comic, the average person would be a sprout. Someone who isn't used to the game or the type of skill checks put in place.
But If you manage to get to level cap and the end of the MSQ, by that point you should be able to meet most of those expectations, either by looking things up or watching those around you. In the context of the comic, that's no longer the average person. It's someone who's at least taken some courses on geochemistry.
And to clarify, by expectations I don't even mean mechanics like weaving, clipping, slide casting, snapshots, etc... That's all advanced stuff that you get into when raiding and usually need to be taught. I'd hope that a person that's no longer a sprout would have the ability/curiosity to look at/up their buffs. We've had the transcendent buff since sometime in Shadowbringers. And once again, I don't expect these people to know which attacks go through transcendent (I don't remember them all), just "Oh hey, this buff exists when I'm being rezzed I wonder what it does? Maybe I should look it up or ask."
The one thing I'll agree with you on is that the game can be better about teaching certain concepts, but it probably shouldn't be "If you die, you get rez immunity!" instead it should be, "Hey things happen in-game, you'll get buffs and debuffs. Pay attention to them." Though maybe the game does teach that now? I don't know. I can't remember when I've actually done guildhests.
Curiosity and wondering and looking things up - all traits which are not default package for every person. And even if it is for some areas (like their other hobbies or work-related activities), the game might not be part of the same mindset. I think expecting players to look up unknowns just because they played long enough a game which doesn’t really get any more difficult - is misplaced, sadly. The best you can do is share knowledge yourself and hope for the best.Maybe I do overestimate some people (which is sad), but I don't think my expectations are misplaced. This is why I specifically said it's fine for sprouts to not understand. In the context of the comic, the average person would be a sprout. Someone who isn't used to the game or the type of skill checks put in place.
But If you manage to get to level cap and the end of the MSQ, by that point you should be able to meet most of those expectations, either by looking things up or watching those around you. In the context of the comic, that's no longer the average person. It's someone who's at least taken some courses on geochemistry.
And to clarify, by expectations I don't even mean mechanics like weaving, clipping, slide casting, snapshots, etc... That's all advanced stuff that you get into when raiding and usually need to be taught. I'd hope that a person that's no longer a sprout would have the ability/curiosity to look at/up their buffs. We've had the transcendent buff since sometime in Shadowbringers. And once again, I don't expect these people to know which attacks go through transcendent (I don't remember them all), just "Oh hey, this buff exists when I'm being rezzed I wonder what it does? Maybe I should look it up or ask."
The one thing I'll agree with you on is that the game can be better about teaching certain concepts, but it probably shouldn't be "If you die, you get rez immunity!" instead it should be, "Hey things happen in-game, you'll get buffs and debuffs. Pay attention to them." Though maybe the game does teach that now? I don't know. I can't remember when I've actually done guildhests.



I'm not comfortable classifying all of that as, "advanced stuff for raiders."
In particular, snapshotting — the disconnect between "the orange puddle" and "the attack's 'actual' animation" — is an important part of understanding whether you'll be affected by a mechanic, across all levels of content. There is nothing intuitive about getting hit by an attack when it looks like your character was a million miles away from the attack's 'actual' animation.
I also believe that players would be better served by the game explaining how Weaponskills and Spells (GCDs) generally share a "global cooldown," but Abilities (oGCDs) do not. The game should at least hint that the player might be able to take an action in the period of time between an action's cast interval and recast interval.
I'm not comfortable classifying all of that as, "advanced stuff for raiders."
In particular, snapshotting — the disconnect between "the orange puddle" and "the attack's 'actual' animation" — is an important part of understanding whether you'll be affected by a mechanic, across all levels of content. There is nothing intuitive about getting hit by an attack when it looks like your character was a million miles away from the attack's 'actual' animation.
I also believe that players would be better served by the game explaining how Weaponskills and Spells (GCDs) generally share a "global cooldown," but Abilities (oGCDs) do not. The game should at least hint that the player might be able to take an action in the period of time between an action's cast interval and recast interval.
The reason I say those are advanced is because they probably can't be consistently taught in game by a tutorial. It might be something that can be mentioned, but because all those mechanics are reliant on ping and how it interacts with the game's netcode, everyone's experience will be wildly different. Hell, even for players that do understand them, they're so greatly effected by ping that they can completely change the gameplay experience. When I moved from Vegas to Southern Texas, my ability to double weave, and the timing for snapshots and slidecasting were all drastically changed.



I get why you'd think that, but when you actually look at the bare minimum that's required to complete the MSQ, there's almost nothing there. You can complete your dungeons and trials by having your lifeless body dragged to the finish line by more skilled players. Which means that solo content is the only thing that truly tests players. And the bulk of what solo instances test players on is "when you see this, stand here" and "when you see that, don't stand there". And when that turns out to be too hard, you can play them on Very Easy difficulty.
When solo instances have any kind of mechanic that's more complex than that, there's always pop-up text that tells the player what to do, because the devs know they haven't taught players anything so they can't expect them to know anything.
...And as a bit of an aside, your average controller player probably doesn't even know how to look at their buffs; it's a surprisingly inaccessible and inconvenient process to do so (as someone who actually wants to look at their buffs and debuffs, it truly sucks).
Plus one to that. I play with a controller and the buffs/debuffs description is a bane of my existence. You are sort of supposed to hover over it with your virtual mouse which is a thing I basically never do, as mid fight it means I am going to eat all the aoes and bad stuff in the meantime, as I am out of reach of my regular controls. Maybe if I am under KO already and someone else got the same stuff. But usually I just rely on my pc friends reading them or contextual clues over the results vs visual of the icon.

I am a PC player using a keyboard and MMO mouse, so I don't know how it feels to use the controller. I do know a Savage Raider friend does use a controller plugged into his PC >.> You never caught him playing AST seriously before they changed the card system to how they are now. Supposedly the old cards were not designed with controllers in mind and you pretty much needed my setup to do it more quickly. My left hand is only having to press the movement directions, shift, control and shift + control. The mouse on my right thumb area is used to press the numbers in conjunction with the keyboard. I can comfortably press 1 - 6 with the mouse without it feeling like an over extension.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




