Do the Alexander Raids still have an enrage?
I remember wiping to Brute Justice enrage way back in HW, but I haven't seen it in years so I wonder if its still there
Do the Alexander Raids still have an enrage?
I remember wiping to Brute Justice enrage way back in HW, but I haven't seen it in years so I wonder if its still there
Unlikely, yes, but all the same, I've had the dubious pleasure of healing through a 14 minute, wipe-free run of P7N — a run which was recently eclipsed by the 18 minute, wipe-free run of Dawntrail's final trial that I healed through.
There's dragging the party kicking and screaming through hells and high water, and then there's… those runs.
Enrages won't matter anyway without an ilvl sync, at least in the first and second tiers. Where's the enrage in M1 going to be when it gets burned down in 5 minutes and everyone has too much HP to die, on the off chance they still fail any mechanics?
The push is negated with Surecast and it's infrequent enough that you don't need to worry about cooldown. The time between sets of bombs going off is a bit on the quick side but a pretty fair amount of time is given to analyze them.
I haven't done a lot of normal raid healing yet, but from what I've done healing seems to be fine. Even the big hits on fight 3 automatically coincided with big cooldowns and were dealt with pretty easily. Plus there are two healers. And Potentially 6 res when you factor in DPS. And healer LB3.As you see, IF the healer doesn't fail the fight continues until the boss dies of old age, IF the healer dies it's very difficult to recover.
I've seen a few disasters in the raids but they're still new. Healers without optimized gear already have enough tools to deal with most stuff so I don't think there is a problem here. Sometimes you'll encounter parties full of players that almost seem like they want to die, but that's not your fault as a healer and it can happen anywhere.
I don’t think hard enrages are a good thing for normal content but there should be 2 things in normal content
1) there should be soft enrages, M4 actually does this pretty decently but this is something that should be totally normal
2) there needs to be some way to curb the amount of rezzes that can be done in a fight, you shouldn’t be allowed to rezz bot a 7 minute fight into a 22 minute fight just because you have one semi competent rezzer and a whole bunch of people who have no idea what they are doing
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Extremely agree.
All content needs a DPS check, even dungeons and solo fights. It doesn't even add difficulty, really, it can be generous, just establish a floor of acceptability. What's the point of a striking dummy that drops aoes until you kill it?
Interesting. Seeing as I was in four different parties last night that wiped in M3 four times each and eventually disbanded because the healers never could keep anyone above 50% health. Then timed and wasted LB3 every single time. And I stayed alive. Let's not come for the DPS when it seems healers are struggling to...I don't know. Heal?
Last edited by DynnDiablos; 07-26-2024 at 12:41 AM.
"The worst foe lies within the self."
Instead of adding a hard cap this could be done in a more dynamic way where the boss adjusts attacks based on the number of players standing. If there are only tanks and healers late in the fight the boss could start throwing out stack markers for example. Strictly limiting deaths like in Rathalos wasn't fun to me so I'd rather avoid it, just a personal thing.I don’t think hard enrages are a good thing for normal content but there should be 2 things in normal content
2) there needs to be some way to curb the amount of rezzes that can be done in a fight, you shouldn’t be allowed to rezz bot a 7 minute fight into a 22 minute fight just because you have one semi competent rezzer and a whole bunch of people who have no idea what they are doing
My sweet summer child, you dont know what you're asking
Yet I wont complain, I only run NM raids once (with my static) to unlock savage![]()
Yep, I've never seen the Heavensward normal raid enrages, but I've definitely seen an SB one. One time half the party died in Halicarnassus back in Shadowbringers and there was no rezzers so we fought her with like, 4 people for funsies. And yeah...there is an enrage on that fight haha The enrage timer on those fights are almost impossible to see because it's so generous. So if they were to put an enrage in DT normals, I don't think most people would see it. I never even knew it existed in Stormblood and I did those fights when they were new.
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