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  1. #21
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Do the Alexander Raids still have an enrage?
    I remember wiping to Brute Justice enrage way back in HW, but I haven't seen it in years so I wonder if its still there
    (0)

  2. #22
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,017
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    But I mean 14 minutes is a joke anyway. Even the worst party is unlikely to take that long in any normal raid.
    Unlikely, yes, but all the same, I've had the dubious pleasure of healing through a 14 minute, wipe-free run of P7N — a run which was recently eclipsed by the 18 minute, wipe-free run of Dawntrail's final trial that I healed through.

    There's dragging the party kicking and screaming through hells and high water, and then there's… those runs.
    (1)

  3. #23
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Enrages won't matter anyway without an ilvl sync, at least in the first and second tiers. Where's the enrage in M1 going to be when it gets burned down in 5 minutes and everyone has too much HP to die, on the off chance they still fail any mechanics?
    (1)

  4. #24
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Mr_Gyactus View Post
    mechanics are fast chained (almost at the same time, 1-2 sec to adjust).
    For example the third boss does:
    - 4 zones to cover with a long push when the "thing" drops +
    - static bombs exploding in a certain succession +
    - a large AOE covering 2/3 of the arena
    The push is negated with Surecast and it's infrequent enough that you don't need to worry about cooldown. The time between sets of bombs going off is a bit on the quick side but a pretty fair amount of time is given to analyze them.

    As you see, IF the healer doesn't fail the fight continues until the boss dies of old age, IF the healer dies it's very difficult to recover.
    I haven't done a lot of normal raid healing yet, but from what I've done healing seems to be fine. Even the big hits on fight 3 automatically coincided with big cooldowns and were dealt with pretty easily. Plus there are two healers. And Potentially 6 res when you factor in DPS. And healer LB3.

    I've seen a few disasters in the raids but they're still new. Healers without optimized gear already have enough tools to deal with most stuff so I don't think there is a problem here. Sometimes you'll encounter parties full of players that almost seem like they want to die, but that's not your fault as a healer and it can happen anywhere.
    (0)

  5. #25
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I don’t think hard enrages are a good thing for normal content but there should be 2 things in normal content

    1) there should be soft enrages, M4 actually does this pretty decently but this is something that should be totally normal
    2) there needs to be some way to curb the amount of rezzes that can be done in a fight, you shouldn’t be allowed to rezz bot a 7 minute fight into a 22 minute fight just because you have one semi competent rezzer and a whole bunch of people who have no idea what they are doing
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #26
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Extremely agree.

    All content needs a DPS check, even dungeons and solo fights. It doesn't even add difficulty, really, it can be generous, just establish a floor of acceptability. What's the point of a striking dummy that drops aoes until you kill it?
    (8)

  7. #27
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,119
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Interesting. Seeing as I was in four different parties last night that wiped in M3 four times each and eventually disbanded because the healers never could keep anyone above 50% health. Then timed and wasted LB3 every single time. And I stayed alive. Let's not come for the DPS when it seems healers are struggling to...I don't know. Heal?
    (1)
    Last edited by DynnDiablos; 07-26-2024 at 12:41 AM.
    "The worst foe lies within the self."

  8. #28
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Supersnow845 View Post
    I don’t think hard enrages are a good thing for normal content but there should be 2 things in normal content

    2) there needs to be some way to curb the amount of rezzes that can be done in a fight, you shouldn’t be allowed to rezz bot a 7 minute fight into a 22 minute fight just because you have one semi competent rezzer and a whole bunch of people who have no idea what they are doing
    Instead of adding a hard cap this could be done in a more dynamic way where the boss adjusts attacks based on the number of players standing. If there are only tanks and healers late in the fight the boss could start throwing out stack markers for example. Strictly limiting deaths like in Rathalos wasn't fun to me so I'd rather avoid it, just a personal thing.
    (0)

  9. #29
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    My sweet summer child, you dont know what you're asking

    Yet I wont complain, I only run NM raids once (with my static) to unlock savage
    (0)

  10. #30
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    455
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    HW and SB Normal Raids have Enrage Timers... But they're VERY generous and you won't reach them unless your group completely fucks up.
    Yep, I've never seen the Heavensward normal raid enrages, but I've definitely seen an SB one. One time half the party died in Halicarnassus back in Shadowbringers and there was no rezzers so we fought her with like, 4 people for funsies. And yeah...there is an enrage on that fight haha The enrage timer on those fights are almost impossible to see because it's so generous. So if they were to put an enrage in DT normals, I don't think most people would see it. I never even knew it existed in Stormblood and I did those fights when they were new.
    (3)

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