Quote Originally Posted by lolnotacat View Post
I'm starting to feel like the XIV developers need to make clear distinctions about the difficulty of content, along with retooling it to meet said expectations. Everyone goes into content with their own expectations, and if they aren't met, they get mad. Instead the content has to be made with a clearly defined difficulty and if someone isn't up to that level, then they need to be told by the development teams that the content either isn't for them, or to git gud. They do this for Ultimates and to a lesser degree, Savage. I wish they'd do it for other difficulties as well so like other games, we'd have a clear path to raiding. Instead we go from babymode dungeons, trials, raids, and ARs, to actually difficult Extreme and Savage with no intermediate difficulty, which the 8m raids realistically should fill.

And this is coming from someone who doesn't savage raid. I don't have the time or patience to find a raid group and progress for hours a week in my anime catgirl game. Most I'll bother with are Extremes, and usually that's a couple weeks after they come out so I can just watch a video and muddle my way through with a PF.
Extreme fights are the intermediate difficulty. They have an very generous enrage and simple mechanics. I cannot remember the last time an extreme fight was difficult. (shinryu?)
Savage can argue is also intermediate-ish. It's midcore content for sure, especially the first 2 floors and often the 3rd isn't a stretch.