I actually like how Arcadion 4 normal does it with a sort of soft-enrage with the big laser
While it doesn't outright wipe you, it can quickly spiral out of control if you're not careful
I actually like how Arcadion 4 normal does it with a sort of soft-enrage with the big laser
While it doesn't outright wipe you, it can quickly spiral out of control if you're not careful
I don't think it would really cause anyone to quit if they added the kind of timers that Normal Raids used to have back in the day... As the requirement to beat the timer would mean that the DPS has to keep hitting the boss, and spend more time alive than dead during the fight. If the average player can't manage that, then I don't know what to say.2.0 player here we've been wanting a gate keeping system for years SQ E said no and alot of us left or the very few who stayed only do new content then dip.
It won't work we've tried, asked, begged, made multiple forums about it etc. The answer is NO live with it or move on. It's not your game, It's Yoshi-Ps game.
On a side note your sub fee is worthless compared to how many people who would quit because of it so either make your own game or move on an play another game/MMO.
They really don't. Go play savage
I would also like to imagine that such soft enrages help convey the fact that healers are not bottomless, magical fix-it machines.I'm okay with soft enrages like in M4's ending phase. Where if you take too long, the boss will start ramping up their damage consistently to the point where healers will eventually run out of resources and the party cannot continue. It exists in old fights like Nidhogg too through Akh Morn increasing stacks each time. It gives fights some pressure and helps with storytelling for bosses that are pushing you to their limits.
Even my bestest self should not be able to keep the party alive indefinitely. There should be a point at which I can reasonably say, "The tanks and DPS need to do better."
Personally, I think putting a cap on raise would accomplish just as much.
I think of my entire time playing this game, I have only met an enrage once (in normal content), which was during Ultima. I don't think I've ever seen true rez-botting either, outside of earlier weeks of content when people are still adjusting to it. Maybe I am just lucky.
Enrages in normal content would essentially need to be so permissible (as to not change the scope of that content) that they honestly may as well not exist because more often than not you need to actually put effort into actually seeing it.
If they aren't that permissable, then in my opinion the entire early game up to Level 60 and arguably level 70 would need reworking, in addition to expanding the Hall of Novice system.
They should have at least something to challenge people in the normal content but it would probably make the game feel less like FFXIV, so I get the feeling.
I don't think it is okay for someone to be spamming 1-2-3 without using OGCDs while running through the final dungeon of the MSQ, for example. But my opinion is that it would be bad to just slap a DPS check in Alexandria and suddenly everyone has to do a down to the wire 5 seconds until death clear at the min-iLvL unless they got food and tinctures. That doesn't feel like FFXIV to me and most people would probably agree.
God I wish hard mode returned and was like this, I was praying criterion would be like this but it turned out to be 4 man savage raids.
now i wouldn't mind things to be more difficult but lets be real for a second, people are pretty badand not just dps nah nah generally
so i think the only thing you would achieve with all of this, is to give having a raid guild a bigger incentive (which would make duty finder even worse)
and so i think it would do much more harm than help the community overall, if you want a challenge just raid savage and let normal be as free as it already is, because apparently its already much to hard for some ppl
Last edited by Azraael; 07-27-2024 at 06:52 AM.
But normal actually used to have enrages, them not having one is more of a recent development. Also like others have pointed out, M4 does technically have an enrage mechanic. I don't think anyone's asking for a super tight savage or even EX level dps check, just a "you probably shouldn't clear this if you spent 14 minutes, 2 healer LBs, and 30 RDM rezzes on this".
I am both hands up for this.
More DPS checks, soft/hard enrages, as long as they are woven nicely into the fight.
Deathgaze Hollow from Dun Scaith has it done perfect. He slowly "contaminates" the arena, until there is no more safe squares and his next "explode all black tiles" wipes out everyone. Yes, you can delay raise through it, but it is akin trashing in agony before the next explosion.
All players can clearly see the arena getting less safe, the fight stakes rising with each square "blackened", game pushes you to perform better with adds that fills your LB gauge, the desire to pump your DPS efficiently is met with satisfaction of defeating boss before the "enrage".
(well, unfortunately, with power creep and retarded Ilvl sync, it dies insanely quickly without doing anything, but that's the story for another time)
Enrage doesn't need to be strict or anything. Accounting said Item Level bloat that eventually turns all Normal fights into players punching a fancy target dummy, people won't even see one for years. But the simple thought of the fight actually having a "bad ending" at the back of player's mind would be nice.
And more stuff for DPS checks in the fight, PLEASE. Break stuff to prevent raid-wiping ultimate attack, breaking party members from jails, killing adds before they snowball - I will gladly take all of that. Attacking one single target dummy for entire expansions getting a little bit boring, not going to lie.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.