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  1. #91
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    I actually like how Arcadion 4 normal does it with a sort of soft-enrage with the big laser
    While it doesn't outright wipe you, it can quickly spiral out of control if you're not careful
    (1)

  2. #92
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,298
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cyllia View Post
    2.0 player here we've been wanting a gate keeping system for years SQ E said no and alot of us left or the very few who stayed only do new content then dip.

    It won't work we've tried, asked, begged, made multiple forums about it etc. The answer is NO live with it or move on. It's not your game, It's Yoshi-Ps game.

    On a side note your sub fee is worthless compared to how many people who would quit because of it so either make your own game or move on an play another game/MMO.
    I don't think it would really cause anyone to quit if they added the kind of timers that Normal Raids used to have back in the day... As the requirement to beat the timer would mean that the DPS has to keep hitting the boss, and spend more time alive than dead during the fight. If the average player can't manage that, then I don't know what to say.
    (2)

  3. #93
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    They really don't. Go play savage
    (1)

  4. #94
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,083
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AnotherPerson View Post
    I'm okay with soft enrages like in M4's ending phase. Where if you take too long, the boss will start ramping up their damage consistently to the point where healers will eventually run out of resources and the party cannot continue. It exists in old fights like Nidhogg too through Akh Morn increasing stacks each time. It gives fights some pressure and helps with storytelling for bosses that are pushing you to their limits.
    I would also like to imagine that such soft enrages help convey the fact that healers are not bottomless, magical fix-it machines.

    Even my bestest self should not be able to keep the party alive indefinitely. There should be a point at which I can reasonably say, "The tanks and DPS need to do better."
    (3)

  5. #95
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,577
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Personally, I think putting a cap on raise would accomplish just as much.

    I think of my entire time playing this game, I have only met an enrage once (in normal content), which was during Ultima. I don't think I've ever seen true rez-botting either, outside of earlier weeks of content when people are still adjusting to it. Maybe I am just lucky.

    Enrages in normal content would essentially need to be so permissible (as to not change the scope of that content) that they honestly may as well not exist because more often than not you need to actually put effort into actually seeing it.

    If they aren't that permissable, then in my opinion the entire early game up to Level 60 and arguably level 70 would need reworking, in addition to expanding the Hall of Novice system.
    (0)

  6. #96
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ayer2015 View Post
    They really don't. Go play savage
    They should have at least something to challenge people in the normal content but it would probably make the game feel less like FFXIV, so I get the feeling.

    I don't think it is okay for someone to be spamming 1-2-3 without using OGCDs while running through the final dungeon of the MSQ, for example. But my opinion is that it would be bad to just slap a DPS check in Alexandria and suddenly everyone has to do a down to the wire 5 seconds until death clear at the min-iLvL unless they got food and tinctures. That doesn't feel like FFXIV to me and most people would probably agree.
    (0)

  7. #97
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Colt47 View Post
    They should have at least something to challenge people in the normal content but it would probably make the game feel less like FFXIV, so I get the feeling.
    God I wish hard mode returned and was like this, I was praying criterion would be like this but it turned out to be 4 man savage raids.
    (1)

  8. #98
    Player
    Azraael's Avatar
    Join Date
    Apr 2015
    Posts
    5
    Character
    Setth Vendis
    World
    Omega
    Main Class
    Monk Lv 100
    now i wouldn't mind things to be more difficult but lets be real for a second, people are pretty bad and not just dps nah nah generally
    so i think the only thing you would achieve with all of this, is to give having a raid guild a bigger incentive (which would make duty finder even worse)
    and so i think it would do much more harm than help the community overall, if you want a challenge just raid savage and let normal be as free as it already is, because apparently its already much to hard for some ppl
    (0)
    Last edited by Azraael; 07-27-2024 at 06:52 AM.

  9. #99
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    463
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ayer2015 View Post
    They really don't. Go play savage
    But normal actually used to have enrages, them not having one is more of a recent development. Also like others have pointed out, M4 does technically have an enrage mechanic. I don't think anyone's asking for a super tight savage or even EX level dps check, just a "you probably shouldn't clear this if you spent 14 minutes, 2 healer LBs, and 30 RDM rezzes on this".
    (2)

  10. #100
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    I am both hands up for this.

    More DPS checks, soft/hard enrages, as long as they are woven nicely into the fight.

    Deathgaze Hollow from Dun Scaith has it done perfect. He slowly "contaminates" the arena, until there is no more safe squares and his next "explode all black tiles" wipes out everyone. Yes, you can delay raise through it, but it is akin trashing in agony before the next explosion.

    All players can clearly see the arena getting less safe, the fight stakes rising with each square "blackened", game pushes you to perform better with adds that fills your LB gauge, the desire to pump your DPS efficiently is met with satisfaction of defeating boss before the "enrage".
    (well, unfortunately, with power creep and retarded Ilvl sync, it dies insanely quickly without doing anything, but that's the story for another time)

    Enrage doesn't need to be strict or anything. Accounting said Item Level bloat that eventually turns all Normal fights into players punching a fancy target dummy, people won't even see one for years. But the simple thought of the fight actually having a "bad ending" at the back of player's mind would be nice.

    And more stuff for DPS checks in the fight, PLEASE. Break stuff to prevent raid-wiping ultimate attack, breaking party members from jails, killing adds before they snowball - I will gladly take all of that. Attacking one single target dummy for entire expansions getting a little bit boring, not going to lie.
    (3)

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