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  1. #71
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Try to give the DPS role 0.01% more responsibility and there would be riots the next day.
    But to be fair, it would happen on any game, not just FF.
    (0)

  2. #72
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    198
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    When i run normal raids with my static, i've mentioned M4 has a sort of enrage (i don't actually fully know) because she spams the beam at the end and in pf it's pretty hard to heal, but we don't even see the second clone lazer grid in my static, i don't wanna be sitting doing normal raids for 9 mins though so
    (0)

  3. #73
    Player
    Lusarae's Avatar
    Join Date
    Sep 2023
    Posts
    61
    Character
    Alu Lusarae
    World
    Balmung
    Main Class
    Dragoon Lv 100
    The whole point of the harder mode should be the enrage. How about just make healing less of a pain in normal modes instead? Having to wipe constantly because random pug healers don't know how to press their buttons is a bit frustrating. Why on gods green earth would I want to queue as a healer, and then have to be reliant on DPS being good? Most dps are bad at this game you do not want them to actually have to know what they're doing. It's so easy for me to get highest non tank aggro on pretty much any class I play in a random raid.

    It's bad enough that normal raiders don't even know what feint or addle do. Which if they did, the healers would probably be having less of a headache trying to keep up. This is what happens when you force random groups of unskilled players to be reliant on other roles to do their own role's job. It is not fun gameplay. It leads to you hating your team mates. The best part of FF14 is that I don't hate my allies like I do in other games.
    (1)

  4. #74
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,193
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    im tired of people who play dps because they dont want any responsibility. say something about people doing no dmg and in most cases it leads to an outrage.

    i think normal raids (and also trials) need enrages. and no that doesnt mean its savage. enrages arent the same everywhere, they are specific to each fight. you can tune them to still give the players a lot of leeway.
    people should know their rotation in a lvl 100 raid. not like people go in there with any job they cant play
    (2)
    Last edited by Asari5; 07-26-2024 at 03:53 PM.

  5. #75
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,441
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    M4 already has a soft one and the normal raids really don't need more than that. They're spicy enough to be interesting but still forgiveable enough that struggling groups can make it through for their weekly clears. They have a good balance now.

    If we want to step up in the requirements a little bit, we go to Extreme and Savage.
    (0)

  6. #76
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lolnotacat View Post
    All I'll say is I love the soft enrage of Wicked Thunder, particularly because I main healer. I've always hated hard enrages. "Hurrr you hit 10 minutes GG." But I love soft enrages that are worked into the mechanics, story, and characters.'
    It'd be more like "After ineffectively bashing your face against the boss for 15 minutes, rocks fall and everyone dies."
    (1)

  7. #77
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    They can add enrages and DPS checks to normal or not. For me personally, it doesn't make a difference.

    So, let's say they add them. What then? What do you think the result would be?

    Depending on how tight the DPS checks are and how quickly the enrage comes, it will mean a lot more wipes. A lot more rage quits. A lot more vote abandons. A lot more finger pointing and insults.

    In other words, it won't accomplish anything other than waste more player time and create more negative environments.

    Healers have always had this burden of picking up the dead while trying to avoid death in combat themselves. Sometimes we get lucky with a good group, sometimes we get a group that struggles.

    If the group that you get matched to is bothering you that much, leave the group. You're not under any obligation to stick with a party. Try a vote abandon first if you want because there may be others that feel the same way as you.

    The same advice goes to everyone else as well, regardless of role. Sometimes a group just isn't working out. There's nothing wrong with leaving. Perhaps you get the deserter penalty but it's going to be a rare person that doesn't have something else they can be doing in that 30 minutes.
    (1)

  8. #78
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    M4 already has a soft one and the normal raids really don't need more than that. They're spicy enough to be interesting but still forgiveable enough that struggling groups can make it through for their weekly clears. They have a good balance now.

    If we want to step up in the requirements a little bit, we go to Extreme and Savage.
    That’s the problem with current encounter scaling

    Going from normal to extreme isn’t a “little bit of a step up” it’s an absolute ocean for many players

    Normal raids and alliance raids used to actually be that sort of bridging content but now that dungeons are sleeper mode raids and alliance raids have been pushed down to where dungeons used to be and the gap between normal and extreme continues to grow

    There needs to be content between current normals and current extremes and normal raids are the best positioned to be that
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #79
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Normal needs enrages, or we need a hard limit on combat ressing
    it creates bad habits for players to not ever learn how to play the game by letting them get carried as is
    (3)

  10. #80
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Normal raids already have an enrage timer.
    The instance clock!
    (3)

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