Quote Originally Posted by hydralus View Post
Yeah? Why not? Tanks have to deal with being told to pull more and use their mitigations or healers to do more DPS while keeping people alive, don't see why DPS should be getting a clear pass to use 3 buttons and be happy with it.
Difference there is whether or not tanks pull more, and whether or not healers do more DPS - neither of those affect the ability of the party to complete the content, all that changes is the amount of time it takes. Putting a hard enrage on the DPS potentially makes a run entirely unable to be completed.

I don't see DPS checks or hard enrages happening in Normal content. Remember, the DF and Roulette systems exist precisely so that new players see their queues filled. Start including mechanics that potentially create a "fail state" for such groups, and you'll start seeing the "better" players rely on pre-mades to do their roulettes instead of grouping with potential first-timers, which undermines a key design concept. Keep the legitimate potential for "fail states" in higher-level content.