Quote Originally Posted by LilimoLimomo View Post
With respect, you're saying a lot of exaggerated, contradictory, and simply untrue things.

Everyone is already part of the victory. If you don't already understand that, there's an easy way to learn firsthand: queue with a pre-made party for the new raids, have all 4 of your DPS immediately kill themselves, never raise them, and then continue fighting until you achieve victory. You'll notice a meaningful difference in the experience you have, and that difference is because you're lacking what the DPS are contributing to the victory.

In short, everything's fine the way things are, and if you got what you're asking for (enrages) then you would have an even worse time because the average normal raid would never be victorious; the DPS simply wouldn't be good enough. Which is why the devs reserve enrages for Extreme, Savage, and Ultimate content. Thankfully, if you like that kind of thing, you can do the content that already has it.
With respect, you are saying that DPS right now are useful only to hasten the kill and it's true.
DPS haven't a key role, and having them alive or moping the ground makes no real difference.
The problem, as I read from many replies, is that they are aware of this, abuse it, and they want to continue to abuse it.

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Yoshida said something like "this is a test patch (for the content difficulty)". It's true and everyone should be tested.
Enrage is not a good solution? Ok, fine it's not a good solution, throw the enrage in the bin. Another thing will do the trick then.

I'm not running away from the challenge and I'm not asking a SAVAGE difficulty in normal content (or are you implying that healers right now are playing a savage level in normal content?),
I'm asking that everyone is challenged.